Final Fantasy VIII

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mooju
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Re: Final Fantasy VIII

Postby mooju » Fri May 10, 2013 5:25 am

Hi all, I could use a little help from anyone who may be an expert here.. I bought FPSE and have a copy of the ISO for final fantasy 8 and it runs everything is nice except that the characters all look very.. pixelated . distorted like they kind of.. gravitate towards the right and so all the characters just look like a blur.. does anyone have a solution to this?

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bluezeak
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Re: Final Fantasy VIII

Postby bluezeak » Mon May 13, 2013 1:39 am

ACM - that's a very odd problem, one I don't think Ive heard before. so other games work OK? have you gone to misc settings and disables the pad there?

moojoo
do yoU have the game set to stretch or original video aspect serriogs? OpenGL will make it look AMAZING but battle scenes are too slow to load.
FPSE OpenGL info - click here

wawan
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Re: Final Fantasy VIII

Postby wawan » Mon May 13, 2013 9:15 am

OpenGL does its job is not what we tell you ...
It's just that we would need a simple bilinear filter for everything that is not 3d but 3d prerendered (the decoration on the screenshot are pixilated or not you see them?).


Image

you know better or not, I thought the pictures speak of but found forced advantage that is misunderstood.

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bluezeak
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Re: Final Fantasy VIII

Postby bluezeak » Tue May 14, 2013 2:13 am

I don't understand what you want exactly. the PC emulator epsxe allows biliner filtering. there are 6 modes. fpse's OpenGL had a filtering option (only one) but it doesn't seem to work.

In your screenshot I don't see what's pixilated specifically. yes the background is pixelated, but its 2d, and there's not much you can do about it. Even with a filter. A filter will only help a little.
FPSE OpenGL info - click here

wawan
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Re: Final Fantasy VIII

Postby wawan » Wed May 15, 2013 2:46 pm

could you add a bilinear filter for the 2d precisely?
It is present in the opengl plugin why not use it?

romuchik
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Re: Final Fantasy VIII

Postby romuchik » Thu Jul 04, 2013 8:49 am

Hi all.
Setup FPSE and all good.
Image
But restart fpse and bad screen.
Image
How fix it?

wexler tab 7t (tegra 3)

After restart fpse have to erase the data fpse, and the new setup fpse. until the next reboot.
Help me please.

romuchik
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Re: Final Fantasy VIII

Postby romuchik » Thu Jul 04, 2013 10:37 am

I found the problem. Disabled "Alpha Multipass", and everything works fine.

Artemicion
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Re: Final Fantasy VIII

Postby Artemicion » Thu Nov 21, 2013 9:56 am

Just a quick check, and it looks like no from what I've read, but is there still no fix for the battle swirl when running OpenGL? Thanks

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bluezeak
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Re: Final Fantasy VIII

Postby bluezeak » Sun Apr 27, 2014 6:43 am

Battle swirl is fixed in OpenGL :shock:

Go Schtruck!

I don't know when he did it, sometime after that last post :). Thank you Schtruck
FPSE OpenGL info - click here

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bluezeak
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Re: Final Fantasy VIII

Postby bluezeak » Sun Apr 27, 2014 6:44 am

There's a semi-current thread in the main discussion forum. It should be here not there :evil:

http://www.fpsece.net/forum2/viewtopic. ... 2&start=10
FPSE OpenGL info - click here


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