Postby bluezeak » Tue Sep 11, 2012 7:00 am
molitar - I saw those screenshots. you're not the only one to have that issue - I think that's a adreno 2225 issue. I thought the adreno 225 isseus were mostly resolved - looks like I was wrong. if you go back a long ways in the feedback thread you should see that someone pasted them .. I think it was in feedback tread. might be in the adreno 220 / 225 thread.
I agree with you about opengl - I don't think schtruck has done much to make it better. he has done a lot to make it work for different hardware - he's done a ton to get it to work for mali-400. and, he did release the rest of the special fixes. however, I don't think he's ever tried to make the opengl plugin faster. if he has, we haven't seen it. And, the options don't always do what they're supposed to do. I think a big reason for that is the way he has the 'core' options of the opengl plugin hard coded. the main options that actually control how compatible it is, and how well it performs, are things we can't set. if you want to know what I mean, use epsxe on the pc with the peops opengl plugin. look at my spreadsheet. there are a couple dropdown menus that really control the compatibility / performance of the plugin that we can't change in fpse. so - I tend to agree with you. I think the opengl works about as good as it can without schtruck really chaning it. Not just letting other devices use it, but actually change the plugin itself. Until that happens - it works as good as it can. the best we can do if verify what settings are needed for games to work ('offscreen drawing, alpha multipass, etc), and if it works great. if not ... software. some games work, some, like FF8, are just not usable.
wilk489 - very nice catch. I knew that about the power savings - I should update my opengl thread. my thread is too long now though and I think most people won't read it. (sigh). I get around 52 with frameskip. I'll try boost mode (Inever use that, Idon't know what it does). does the game freeze up on the status screen for you?
finally - this game needs 'offscreen drawing' to work correctly - be sure to use it.