I've been attempting to play DW VII using the OpenGl plug in because it looks so excellent compared to softGPU, but the game is almost unplayable because of text glitches (when any text at all is displayed, all other graphics are obscured by glitched textures) . From my understanding, enabling Lazy Update Detection is the solution to this. However, every time I enable Lazy Update Detection, FPSe disables it upon exiting the settings.
I dont think this is a permissions error because other settings remain enabled/disabled as I desire. Any ideas?