XCOM Ufo Enemy Unkown and Terror from the Deep

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Gehrschrein
Fresh Fish
Posts: 4
Joined: Thu Apr 07, 2011 9:42 pm
Primary Device: Dell Streak 5
Operating System: 7 x64
ROM: StreakDroid 1.9.0

XCOM Ufo Enemy Unkown and Terror from the Deep

Postby Gehrschrein » Wed Apr 13, 2011 12:59 am

Hullo,

As the title says, I've tried running these two gems through the emu.

TftD runs like a beauty, nothing to complain about.
Enemy Unknown, on the other hand, has sound issues. Once you get to the geoscape, the music is really choppy when the pointer is visible. Most of times the music actually cuts off when in geoscape mode, and then remains dead throughout.

Combat, having a pointer at all times, has choppy music constantly (when the music works, anyway).

Have any FPSE users plunged into XCOM greatness on the android emu? Any input?

Cheers.

Krovlar
Junior Member
Posts: 8
Joined: Fri Oct 05, 2012 2:40 pm
Primary Device: Samsung Galaxy Note 10.1
Operating System: Android 4.0.1
ROM: Stock

Re: XCOM Ufo Enemy Unkown and Terror from the Deep

Postby Krovlar » Mon Oct 15, 2012 3:29 pm

I'm actually trying to play UFO Enemy Unknown on my Galaxy Note 10.1. For the most part it runs just fine, but there is an input lag or something. The cursor will just keep moving whatever direction I last moved it. Doesn't happen all the time, but in a 5 minute test it happened three times. It's not a deal breaker, but I was hoping someone might have some insight with this particular game.

The Galaxy Note 10.1 using the Mali 400 GPU, so I tried interpreter mode, but that doesn't want to stay on.


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