digitsix wrote:Is there anything else that can be done to make the sound more "accurate" sounding on my n7? I mean it plays and everything, but its just idk, not right as i remember it. Certain notes are short when they should be long, etc.
Biofilm wrote:digitsix wrote:Is there anything else that can be done to make the sound more "accurate" sounding on my n7? I mean it plays and everything, but its just idk, not right as i remember it. Certain notes are short when they should be long, etc.
Have you checked Spusync in the audio options? That fixed most of my sound issues on my n7. After you check it, you'll have to reset fpse through the menu.
bluezeak wrote:I don't know if you can convert you save states. I suspect not. Google it. You can definitely use save game files (memory card files) from fpse in epsxe. I haven't played ff VII far enough to give advice. Have you searched through the forum here, or outside of fpse for fixes for simialar issues in other emus? If you do find something let us know!
I think the main workaround is to get your game saved to a memory card, copy the memory card to the computer, play through it on the computer, save, then copy the memory card back. To copy your memory card go to the misc menu, and choose 'backup'. It will be saved to /sdcard/fpsebackup. plug your phone into your computer and copy the memory card files over. when done, copy them back wherever you want. Then in fpse go to misc, memory card, and brose to where you saved them.
bluezeak wrote:I'm sorry for quiting such a long post but the settings they're talking about are important for my OpenGL documentation project.
Please see my signature link!! Be sure to look at the goole docs spreadsheet. Some of the special fixes ate for ff7.
I'm going to test ff7 in the near future and post my findings. In my experience 32bits can break things and very rarely does it make a difference in the gfx, so I usually have it off. I've not seen antialiasing do much but maybe my system can't handle it. I'd rather have the game run faster without it usually. The lines around boxes is the alpha multi pass, nd I'm pretty sure ff7 needs it. Some of the special fixes are for the battle swirl. (frame buffer access, upload detection)
Users browsing this forum: No registered users and 4 guests