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 N64oid News 
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Joined: Sat Feb 21, 2009 10:47 am
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Location: France
Primary Device: Galaxy Note 2/ HTCs
Post Re: N64oid News
sorry, I didn't really have time to do a logcat yet (very busy 'cause back to school!)

Just a question: how many threads does N64oid run? 2 or more?

EDIT: Holly shit!!!! A new kernel has just been out for the HTC Sensation, it's made by Faux123, it's his version 0.1.0, it includes asynchronous dual core support as well as L2 CPU cache improvement and........GPU overclocked!!!!!!!!

=> Conker's bad fur day is now playable with frameskip, not completly smooth but really playable! And Star wars Shadow of the empire is now full speed (sometimes just the sounds makes me realise it's not 100% full speed all the time but almost) without frameskip so no flickering!
It's a real big improvement!!!!

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Sun Sep 04, 2011 5:05 pm
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Primary Device: Galaxy note 2- GT N7100
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Post Re: N64oid News
New in

About bluez ime
Yongzh is implementing bluez into n64oid
we trying to get analog support through the app.
Things are looking good.
Bluez ime supports

wiimote control
zeemote js1
Msi chainpus bgp100
phonejoy
Icontrolpad.

No other news on n64oid yet
catch ya later..

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Wed Sep 07, 2011 7:07 pm
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Joined: Sat Feb 19, 2011 4:24 am
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Primary Device: Samsung Captivate
Operating System: Gingerbread 2.3.5
ROM: CM7.1 RC1 keeping up with nightlies
Post Re: N64oid News
I don't want this to be taken the wrong way...I greatly appreciate yongzh bringing n64oid to android. And I know it wasn't easy. That being said....why does it seem he is only working on trivial things?? There are alot of big titles that do not work at all, and instead of working on the things the community wants (majority) he is do things like adding rumble support and and fixing "minor" glitches here and there. Now this is in no way an insult. Just wondering if maybe emulating the n64 is turning out more difficult than he thought. Like I said, I appreciate all the work he has done with all emulators. He's a great dev. Just my 2 cents


Wed Sep 07, 2011 9:46 pm
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Post Re: N64oid News
EliteNemesis14 wrote:
I don't want this to be taken the wrong way...I greatly appreciate yongzh bringing n64oid to android. And I know it wasn't easy. That being said....why does it seem he is only working on trivial things?? There are alot of big titles that do not work at all, and instead of working on the things the community wants (majority) he is do things like adding rumble support and and fixing "minor" glitches here and there. Now this is in no way an insult. Just wondering if maybe emulating the n64 is turning out more difficult than he thought. Like I said, I appreciate all the work he has done with all emulators. He's a great dev. Just my 2 cents


Nature of the process man. You want your existing code to be working well, then you start adding new features, game-specific patches, etc. Two reasons for this: one, you never know if fixing a minor, seemingly unrelated bug might also get other games running better, and two, if you don't fix the minor issues as you go along, and instead just plow ahead with new features and patches, you end up with a huge, buggy codebase, and it becomes much harder to troubleshoot and debug. It'll get there, just give it time.


Thu Sep 08, 2011 4:04 pm
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Primary Device: Samsung Droid Charge
Operating System: Android 2.2/2.3
ROM: Eclipse
Post Re: N64oid News
New thread about Mupen64plus Android Edition:
http://www.paulscode.com/forum/index.ph ... 563#msg563
has latest updated nightly apk on it and list of bug fixes, screenshots, etc.


Tue Sep 13, 2011 6:11 am
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Post Re: N64oid News
News in.

The new beta I tested today
includes a depth fix for powervr sgx540.
device nexus s.
but may fix the droid-3 depth bug aswell.
The beta includes a performance increase
But I couldn't notice it on my device.

Catch ya later.

PS
Need a tester on LG optimus s
with support for armv6
Send me a private message
if you interested.

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Tue Sep 20, 2011 10:52 am
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Post Re: N64oid News
New in

N64oid v2.3
is ready for updating enjoy.
its even got a fix on the first door on diddy Kong racing.
where the exit sign was showing through.

Enjoy everyone
Catch ya later..

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Tue Sep 20, 2011 2:46 pm
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Post Re: N64oid News
I just would like to report a bug with the water surface texture in super mario 64 on galaxy SII. When you're outside the water everything is fine but when you jump into the water the surface texture become pixelate. Tested on 2.3 and 2.2.3.


Tue Sep 20, 2011 3:48 pm
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Post Re: N64oid News
Gillou68310 wrote:
I just would like to report a bug with the water surface texture in super mario 64 on galaxy SII. When you're outside the water everything is fine but when you jump into the water the surface texture become pixelate. Tested on 2.3 and 2.2.3.


Ok is this outside the castle the water bug or on a water level.
I can't see a problem in the water outside the castle.

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Tue Sep 20, 2011 6:09 pm
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Joined: Mon Aug 08, 2011 9:10 am
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Primary Device: Xperia Play
Operating System: Android
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Post Re: N64oid News
Is there a list of games that have been tested to work on N64oid, or a website , something.

And will there be support for analog using xperia play?

Thanks


Wed Sep 21, 2011 1:56 am
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