N64oid News

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i900frenchaddict
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Re: N64oid News

Postby i900frenchaddict » Sun Sep 04, 2011 5:05 pm

sorry, I didn't really have time to do a logcat yet (very busy 'cause back to school!)

Just a question: how many threads does N64oid run? 2 or more?

EDIT: Holly shit!!!! A new kernel has just been out for the HTC Sensation, it's made by Faux123, it's his version 0.1.0, it includes asynchronous dual core support as well as L2 CPU cache improvement and........GPU overclocked!!!!!!!!

=> Conker's bad fur day is now playable with frameskip, not completly smooth but really playable! And Star wars Shadow of the empire is now full speed (sometimes just the sounds makes me realise it's not 100% full speed all the time but almost) without frameskip so no flickering!
It's a real big improvement!!!!

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crualfoxhound
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Re: N64oid News

Postby crualfoxhound » Wed Sep 07, 2011 7:07 pm

New in

About bluez ime
Yongzh is implementing bluez into n64oid
we trying to get analog support through the app.
Things are looking good.
Bluez ime supports

wiimote control
zeemote js1
Msi chainpus bgp100
phonejoy
Icontrolpad.

No other news on n64oid yet
catch ya later..
Galaxy note 4- SN N910F

EliteNemesis14
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Re: N64oid News

Postby EliteNemesis14 » Wed Sep 07, 2011 9:46 pm

I don't want this to be taken the wrong way...I greatly appreciate yongzh bringing n64oid to android. And I know it wasn't easy. That being said....why does it seem he is only working on trivial things?? There are alot of big titles that do not work at all, and instead of working on the things the community wants (majority) he is do things like adding rumble support and and fixing "minor" glitches here and there. Now this is in no way an insult. Just wondering if maybe emulating the n64 is turning out more difficult than he thought. Like I said, I appreciate all the work he has done with all emulators. He's a great dev. Just my 2 cents

LouCipher
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Re: N64oid News

Postby LouCipher » Thu Sep 08, 2011 4:04 pm

EliteNemesis14 wrote:I don't want this to be taken the wrong way...I greatly appreciate yongzh bringing n64oid to android. And I know it wasn't easy. That being said....why does it seem he is only working on trivial things?? There are alot of big titles that do not work at all, and instead of working on the things the community wants (majority) he is do things like adding rumble support and and fixing "minor" glitches here and there. Now this is in no way an insult. Just wondering if maybe emulating the n64 is turning out more difficult than he thought. Like I said, I appreciate all the work he has done with all emulators. He's a great dev. Just my 2 cents


Nature of the process man. You want your existing code to be working well, then you start adding new features, game-specific patches, etc. Two reasons for this: one, you never know if fixing a minor, seemingly unrelated bug might also get other games running better, and two, if you don't fix the minor issues as you go along, and instead just plow ahead with new features and patches, you end up with a huge, buggy codebase, and it becomes much harder to troubleshoot and debug. It'll get there, just give it time.

kennydied23
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Re: N64oid News

Postby kennydied23 » Tue Sep 13, 2011 6:11 am

New thread about Mupen64plus Android Edition:
http://www.paulscode.com/forum/index.ph ... 563#msg563
has latest updated nightly apk on it and list of bug fixes, screenshots, etc.

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crualfoxhound
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Re: N64oid News

Postby crualfoxhound » Tue Sep 20, 2011 10:52 am

News in.

The new beta I tested today
includes a depth fix for powervr sgx540.
device nexus s.
but may fix the droid-3 depth bug aswell.
The beta includes a performance increase
But I couldn't notice it on my device.

Catch ya later.

PS
Need a tester on LG optimus s
with support for armv6
Send me a private message
if you interested.
Galaxy note 4- SN N910F

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crualfoxhound
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Re: N64oid News

Postby crualfoxhound » Tue Sep 20, 2011 2:46 pm

New in

N64oid v2.3
is ready for updating enjoy.
its even got a fix on the first door on diddy Kong racing.
where the exit sign was showing through.

Enjoy everyone
Catch ya later..
Galaxy note 4- SN N910F

Gillou68310
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Re: N64oid News

Postby Gillou68310 » Tue Sep 20, 2011 3:48 pm

I just would like to report a bug with the water surface texture in super mario 64 on galaxy SII. When you're outside the water everything is fine but when you jump into the water the surface texture become pixelate. Tested on 2.3 and 2.2.3.

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crualfoxhound
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Re: N64oid News

Postby crualfoxhound » Tue Sep 20, 2011 6:09 pm

Gillou68310 wrote:I just would like to report a bug with the water surface texture in super mario 64 on galaxy SII. When you're outside the water everything is fine but when you jump into the water the surface texture become pixelate. Tested on 2.3 and 2.2.3.


Ok is this outside the castle the water bug or on a water level.
I can't see a problem in the water outside the castle.
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Wh33ls
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Re: N64oid News

Postby Wh33ls » Wed Sep 21, 2011 1:56 am

Is there a list of games that have been tested to work on N64oid, or a website , something.

And will there be support for analog using xperia play?

Thanks


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