[TOOL] SimonMallion's Skin Tool 1.04

A place to submit any artwork you make for FpseCE. Includes menu skins, icons, etc.
SimonMallion
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[TOOL] SimonMallion's Skin Tool 1.04

Postby SimonMallion » Tue Mar 23, 2010 10:27 pm

I decided to write a small program to help with checking my skins to make sure that the ini file positions and sizes were correct.
Basically you choose the base folder for all of your skins, and the tool will show you graphically (ie draw some red boxes around buttons, green boxes around numbers) where the object positions are on the screen. If you click on an object it will tell you it's name and position information.

Here is the main menu in WVGA
Image
You can see the boundaries of each object clearly.

Here is the analog pad menu in VGA
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You can see the green boxes show where the numbers will be drawn.

Here is the save state menu in WQVGA
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You can see that the ini file entry for button 3 and one of the frameskip buttons is missing.

Here is the analog stick menu in QVGA
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You can see that R3 position information is wrong.

With this tool you should be able to cycle through each of the different menus and resolutions and hopefully visually spot any obvious errors. Then it's just a matter of right-clicking the object to discover it's name and then editing that section of the ini file.

Version History:
1.0 - Initial release
1.01 - Added some new options: Now you can choose whether to show object boundaries or not (red boxes drawn around buttons, green boxes around number fields, blue boxes around volume bars). Also added some interactive elements :P for example, you can click on the frameskip up/down buttons to change the frameskip number, change the pad type, make the volume bars go up and down, you can also click buttons to get to other menus (ie. click the multikeys button takes you to the multikeys menu). So now it should be possible to give most features of your skin a test run before you copy it to your device (and yes it should work with all skins, not just mine).
1.02 - Now settings are saved and colours are configurable (just click the coloured boxes in the settings and choose a colour).
1.03 - New GSensor and Settings menus are supported.
1.04 - Added support for HVGA resolutions, also joystick number is supported now too.

Installation Instructions:
Runtime.rar includes the necessary runtime libraries for this to work. These must be copied to the same folder where the tool was extracted.

Please give some feedback if you have any comments or suggestions for improvements.
Attachments
Fpse Skin Tool 1.04.zip
(Runtime libraries included in version 1.04)
(3.43 MiB) Downloaded 785 times
1.03.zip
(201.08 KiB) Downloaded 434 times
Runtime.rar
(2.55 MiB) Downloaded 442 times
Last edited by SimonMallion on Fri Aug 20, 2010 12:46 pm, edited 10 times in total.

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Tatsumaki Senpūkyaku
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Re: SimonMallion's Skin Tool 1.0

Postby Tatsumaki Senpūkyaku » Wed Mar 24, 2010 5:00 am

Awesome! Exactly the way i imagined it. :roll:
Muchas gracias, compañero. :mrgreen:
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Re: SimonMallion's Skin Tool 1.0

Postby Q-Ball » Wed Mar 24, 2010 9:49 am

Yes that's it! Very useful even for other skins. Thanks!
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KowboyBebop
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Re: SimonMallion's Skin Tool 1.0

Postby KowboyBebop » Wed Mar 24, 2010 6:49 pm

Simon you are the man. Great work once again. Very useful tool for skin debuging. I wont use it since i trust your skin and wont make my own, but this is really great idea and will surely come in handy for many artist here. Thank you very much! =)
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SimonMallion
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Re: SimonMallion's Skin Tool 1.01

Postby SimonMallion » Fri Mar 26, 2010 4:00 pm

Thanks again for the comments, I have updated the first post with version 1.01, this adds some 'interactivity' to the tool, details are on the first post.

Also, apologies if you just downloaded 1.01, I have reuploaded it since the old version defaulted to 320X70 resolution and it should default to 480X420.

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Cim
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Re: SimonMallion's Skin Tool 1.01

Postby Cim » Sat Mar 27, 2010 1:50 am

That's really great tool Simon! It's really usefull ;)
Can I propose a few things? Could you please add some kind of save config feature, so the last path and eventually other options (resolution, menu, outlines) could be saved. It would also be nice if the outline colors could be configurable, because on some skins it's hard to see the edges (e.g. original skin and green outline for numbers).
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SimonMallion
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Re: SimonMallion's Skin Tool 1.01

Postby SimonMallion » Tue Mar 30, 2010 9:00 pm

Cim wrote:That's really great tool Simon! It's really usefull ;)
Can I propose a few things? Could you please add some kind of save config feature, so the last path and eventually other options (resolution, menu, outlines) could be saved. It would also be nice if the outline colors could be configurable, because on some skins it's hard to see the edges (e.g. original skin and green outline for numbers).


I have incorporated your suggestions as version 1.02 (I have updated first post)

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Cim
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Re: SimonMallion's Skin Tool 1.01

Postby Cim » Sat Apr 03, 2010 6:50 pm

SimonMallion wrote:I have incorporated your suggestions as version 1.02 (I have updated first post)

Wow, that's great! It works like a charm.
Thanks Simon! ;)
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SimonMallion
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Re: SimonMallion's Skin Tool 1.04

Postby SimonMallion » Fri Aug 20, 2010 12:47 pm

I have updated the first post with version 1.04, here are the changes:

Added support for HVGA resolutions, also joystick number is supported now too.

Please report any issues found, thanks ^^


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