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by schtruck
Thu Feb 17, 2011 1:13 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11839220

Re: Fpse for Android Discussion/Feedback

on which version of FF7 are you playing?
by schtruck
Thu Feb 17, 2011 12:52 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11839220

Re: Fpse for Android Discussion/Feedback

0.10.3 on the market - Fixed multitouch, more accurate. - Added Vibration for onscreen virtual keys (in menu Touchscreen) - Added Timestamp to Savestate, and save slot state. - Good boost with last SDK. about FF7 enemy issue, i'm sure you don't use bios you have surely HLE activated. i have tested m...
by schtruck
Wed Feb 16, 2011 9:04 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11839220

Re: Fpse for Android Discussion/Feedback

D69K, the new CDDA playing is a very smart trick done by LDchen, emulation doesn't slowdown at all when on, but it seems SPUsync isn't compatible with CDDA playing, but i don't know the reason, i'll make somes research to understand. CDDA emulation is not complete, we are working on it, to make it w...
by schtruck
Wed Feb 16, 2011 8:47 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11839220

Re: Fpse for Android Discussion/Feedback

i confirm gameplay is far better now... same as on FPseCE

I have upgraded to last SDK and i it seems emu has been boosted by this upgrade..
by schtruck
Wed Feb 16, 2011 8:39 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11839220

Re: Fpse for Android Discussion/Feedback

ok i have identified a thing that disturbed onscreen buttons...

tricks will be better now...

It was a mechanism i have done for sliding mode which was activated even when Sliding mode was off..

In the next update (in somes minutes) i'll add this too.
by schtruck
Wed Feb 16, 2011 3:38 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11839220

Re: Fpse for Android Discussion/Feedback

For TR1 and 2 you need a bin and a cue file, then load cue file. you'll have audio track and games will works perfectly. For FFVII, i saw many people saying sound is buggy, but guys, put SPUSync to on, and then Frameskip to 40, sound will be perfect and speed will be very good even with overlays. Fo...
by schtruck
Wed Feb 16, 2011 9:09 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11839220

Re: Fpse for Android Discussion/Feedback

about the Gingerbread 2.3.2, i just checked the CyanogenMod 7 MCCM GB V1.8 Stable BASE ON Android 2.3.2 ,

and it works .

First time i had a black screen, but after pressing home and restarting, it worked.
by schtruck
Wed Feb 16, 2011 12:41 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11839220

Re: Fpse for Android Discussion/Feedback

ok Savestate is fixed when SPUSync off, it works like a charm now..

Market updated.

Next version will have Savestate when SPUsync on fixed.

I'll add Shot and date to saves like requested.
by schtruck
Tue Feb 15, 2011 11:02 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11839220

Re: Fpse for Android Discussion/Feedback

i'm curently fixing the Savestate, it's nearly finish...
by schtruck
Tue Feb 15, 2011 5:27 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11839220

Re: Fpse for Android Discussion/Feedback

Guys,

Multitouch handling code has been rewritten, and it works better than before now!

Problem is fixed, thanks to Azerty16 for his testing.

i will update Market Version (0.10.1) within somes minutes....

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