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by schtruck
Thu Mar 31, 2011 7:17 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11986698

Re: Fpse for Android Discussion/Feedback

Tombraider 1 and 2 need a to load a .cue file which need to be perfect or thos games won't pass the Start screen
by schtruck
Thu Mar 31, 2011 12:28 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11986698

Re: Fpse for Android Discussion/Feedback

ok, but the GFX are smaller in your image...Pad should feet image..
by schtruck
Thu Mar 31, 2011 12:04 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11986698

Re: Fpse for Android Discussion/Feedback

Android Screen has a Resolution of 72dpi by default, if you want to have the good size, like the Mask size, your PNG must be 72dpi or they will be stretched.

Get Paint.net (which is free), open PNG files, and see how much DPI they are..
by schtruck
Thu Mar 31, 2011 5:27 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11986698

Re: Fpse for Android Discussion/Feedback

HDM, it's tinye just because your image is 95DPI and not 72DPI, just take your real image size , the directional Cross, it's 120 pixels, and place it on a WVGA screen...
by schtruck
Wed Mar 30, 2011 11:01 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11986698

Re: Fpse for Android Discussion/Feedback

you're right guys, i forgot to make a precision,

The actual Overlay boost is only available in Fullscreen mode

For the centered i have to mind on it a bit more.. a bit more complex
by schtruck
Wed Mar 30, 2011 9:54 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11986698

Re: Fpse for Android Discussion/Feedback

we do not promote Piracy. the Disclaimer at start tell well people must own a PSone Console and Originals game to play with it.

i always refused any Banner with ISO link.

When you think a Game for PS1 can be buyed just 1euros actually on the used market.
by schtruck
Wed Mar 30, 2011 9:49 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11986698

Re: Fpse for Android Discussion/Feedback

ok FPse 0.10.25 available:

- Fix for Overlay PADS, no more memory leak.

About Overlays external PADS, use 72DPI 32bits PNG files.




Thanks for feedback.
by schtruck
Wed Mar 30, 2011 8:10 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11986698

Re: Fpse for Android Discussion/Feedback

Just a warning about the Cyanogen CM7 2.3.3, i have experienced much memory leaking which cause FPse and many other software none working, so be carrefull with this version... Freeing memory fix the problem, but you have to do it with somes specific tools. i finish my test with next version, then wi...
by schtruck
Wed Mar 30, 2011 6:49 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11986698

Re: Fpse for Android Discussion/Feedback

No speedup will be still there ;-) don't worry, my actual C code take the Java Bitmap but consider it's 32bits, then will convert it to 16bits.
by schtruck
Wed Mar 30, 2011 5:46 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11986698

Re: Fpse for Android Discussion/Feedback

OK i have nearly finished the new Code, but now as everything is done from C code, the png file must be absolutely in 32bits,

The 4bits 8 bits trick to speed up thing isn't anymore necessary. All external pad must have PNG file into 32bits.

I'll update FPse in somes minutes.

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