overlays part will be rewritten, i just used the included Android API which is supposed to use HW acceleration, but it's false... i'll make the same work i did on FpseCE for this part.. within somes days. if you have problem with Older devices, don't hesistate to push an android report, it's very us...
Everything buyed on Android Market can be tried freely during 15 minutes. if it don't work, then ask for refund. About CDDA emulation, the best is to be sure you have a .cue and a .bin file called with the same name, in example: tombraider1.cue and tombraider1.bin, if you have a file tombraider1.img...
as i said previously, i have to update anther time FPse, i make acutally somes tests then i'll update it to make working FPse on device with ARMV5 and 6 processor.
Here is somes TIPS, by default FPse include a fast Sound engine, but for somes game results will be poor. to Get perfect Sound, put SPUSync which use a Perfect engine, but slower. Now you have to know that Overlays use Much much CPU pwer, less you draw it , faster will play the game. It the same for...
Here is somes TIPS, by default FPse include a fast Sound engine, but for somes game results will be poor. to Get perfect Sound, put SPUSync which use a Perfect engine, but slower. Now you have to know that Overlays use Much much CPU pwer, less you draw it , faster will play the game. It the same for...