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by schtruck
Sun Feb 13, 2011 3:24 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12233711

Re: Fpse for Android Discussion/Feedback

ok , i know now where it crash, it's when it read overlay pads path name.

Can you tried that:

into fpse.ini Section Android:

can you verify what Skin_path contain please?
by schtruck
Sun Feb 13, 2011 2:35 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12233711

Re: Fpse for Android Discussion/Feedback

please Phaedrus Nine, push a report, i'll catch it , then will let me analyze it to understand the problem on your device.
by schtruck
Sun Feb 13, 2011 2:33 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12233711

Re: Fpse for Android Discussion/Feedback

you can make a Default configuration, then in system menu choose save to default config.

It will be loaded for all next new games.
by schtruck
Sun Feb 13, 2011 2:31 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12233711

Re: Fpse for Android Discussion/Feedback

overlays part will be rewritten, i just used the included Android API which is supposed to use HW acceleration, but it's false... i'll make the same work i did on FpseCE for this part.. within somes days. if you have problem with Older devices, don't hesistate to push an android report, it's very us...
by schtruck
Sun Feb 13, 2011 2:08 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12233711

Re: Fpse for Android Discussion/Feedback

Everything buyed on Android Market can be tried freely during 15 minutes. if it don't work, then ask for refund. About CDDA emulation, the best is to be sure you have a .cue and a .bin file called with the same name, in example: tombraider1.cue and tombraider1.bin, if you have a file tombraider1.img...
by schtruck
Sun Feb 13, 2011 1:50 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12233711

Re: Fpse for Android Discussion/Feedback

i haven't saw where to add search keywords...


Ok, FPse for android should work on HTC wildfire and other ARMv6 devices now.

I've just updated with a lighter version of SDL, which is compatible with ARMv5 and ARMv6 device too.
by schtruck
Sun Feb 13, 2011 1:07 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12233711

Re: Fpse for Android Discussion/Feedback

as i said previously, i have to update anther time FPse, i make acutally somes tests
then i'll update it to make working FPse on device with ARMV5 and 6 processor.
by schtruck
Sun Feb 13, 2011 11:55 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12233711

Re: Fpse for Android Discussion/Feedback

ok it seems sdl is compiled for armv7 only. i compil it for previous arm then test and update... in somes minutes
by schtruck
Sun Feb 13, 2011 11:50 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12233711

Re: Fpse for Android Discussion/Feedback

Here is somes TIPS, by default FPse include a fast Sound engine, but for somes game results will be poor. to Get perfect Sound, put SPUSync which use a Perfect engine, but slower. Now you have to know that Overlays use Much much CPU pwer, less you draw it , faster will play the game. It the same for...
by schtruck
Sun Feb 13, 2011 11:43 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12233711

Re: Fpse for Android Discussion/Feedback

Here is somes TIPS, by default FPse include a fast Sound engine, but for somes game results will be poor. to Get perfect Sound, put SPUSync which use a Perfect engine, but slower. Now you have to know that Overlays use Much much CPU pwer, less you draw it , faster will play the game. It the same for...

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