It was nice talking to you through PM NCxJorfapigo. I will try to answer your question when I make a big post of my findings. So far in my testing: AM does turn ON when rom boots now, so that is good! But, The black outline problem is still there, only reduced/thinner. So, AM is "working" ...
Schtruck has ask me to find the Alpha Multipass bug in Castlevania SOTN. Here is that report: Edit: I think the main thing that makes SOTN "different" is that.. AM is "working" as soon as the game starts. This is not true for the other games I have highlighted above. Device: HTC ...
An email I just sent..... Maybe the community has some insight on the workings of OGL and specifically AM? .......................................................................... I'm ready when you are! :) Some thoughts: AM on/off requires a restart of fpse. A popup could be added like the other ...
the best is to reset settings from misc/system menu then quit and restart to let FPse updating plugins, be sure to delete le file /sdcard/fpseplugins.zip if it exist before resetting settings. after don't switch to experimental because this one is the old experimental version. let me know Ok, forge...
. ..............I was building this post before your last, so I will post again when another round of testing is complete.............. I mostly keep it on "very fast". I've kept it on "very fast" since that option was available, only changing it temporarily during some testing j...
Yes, low/strange fps is new to Beta 18. Edit: A couple things to note; I don't think I got a new set of plugins during the install of Beta 17. If you look back in the thread you'll see when I ask how to force the plugins to update. 16 and 17 were the same GFX/FPS wise.. Also, how would I go back to ...
Ok, just tested Beta 18. L2/R2 works perfectly on the Moga Pro Power! Thank you! :) Alpha Multipass bug: Still present. No change. (Note: this bug was not present before my first beta). Framelimit: Something is wrong with the framerate/framelimiter in this newest version. This occurs with any game. ...
WOW! No ~shaking~ Polygons would be AWESOME! That would truly be an amazing achievement! I was thinking about that to myself just recently too! You can read my mind!
Cool! Any news on the "new" (re-occurring, hehe) Alpha Multipass bug? I've compared Fpse's sound lag in real time with pcsxR while running the same game in both. It is always easiest to hear by just moving through any menu such as a start screen. Sound is definitely delayed. Can anything ...