Search found 2317 matches

by schtruck
Fri Mar 04, 2011 12:31 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12110029

Re: Fpse for Android Discussion/Feedback

FPse 0.10.13 available on the market: - Fixed Savestates with SPUSync on! (if you saved a game and it didn't work, reload your save , it will works now) - Fixed a force close which was occured randomly just after Load ISO. - Multi keys feature is enabled now for hardware keys. - New cool GFX for Con...
by schtruck
Thu Mar 03, 2011 11:57 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12110029

Re: Fpse for Android Discussion/Feedback

Somes news,

i finally fixed the SPUSync savestate, it works like a charm.
i have fixed a Force Close

i'll update FPse within somes hours.
by schtruck
Mon Feb 28, 2011 11:15 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12110029

Re: Fpse for Android Discussion/Feedback

Ok 0.10.11 is online with new Frameskip mode!

Next update will include a fix for Savestate with SPUSync and red/blue reverse.
by schtruck
Mon Feb 28, 2011 8:18 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12110029

Re: Fpse for Android Discussion/Feedback

very good news,

i finally succeed to make a Perfect Frameskip.

Sound is perfect, and animation is no more stuttered!

i will release this new version shortly, just put Frameskip up to 50fps and enjoy!
by schtruck
Sat Feb 26, 2011 9:32 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12110029

Re: Fpse for Android Discussion/Feedback

i'd like to be clear with problems encountered with fpse on somes devices, like crash just after starting etc... For now FPse for android run on any android 2.2 and up. But Android 2.2 had many fixes, and the version installed onyour device can have miss somes fixes, in example, people remember that...
by schtruck
Sat Feb 26, 2011 12:26 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12110029

Re: Fpse for Android Discussion/Feedback

Big slowdown can be caused by a problem in GPU plugin, i have to debug it to understand. you say it's in FF9? but when does it occur really? Btw now you have FPS counter it will help us to know if it's timers related or GPU related.
by schtruck
Sat Feb 26, 2011 12:21 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12110029

Re: Fpse for Android Discussion/Feedback

FPse 0.10.10 available to the market:

- Fixed another time sticky buttons (feedback are welcome to forum)
- Changed Small size Landscape with PADs not drawed in transparency, much faster!
- Added FPS counter
by schtruck
Fri Feb 25, 2011 6:29 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12110029

Re: Fpse for Android Discussion/Feedback

thanks, your report is very usefull. regarding what you say, it seems to be related to longpress, i have perhaps something to disable... Anyway i found another thing to change on the code for this part, related when you release finger from the screen. I'll take a look quickly and will make an update...
by schtruck
Thu Feb 24, 2011 6:18 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12110029

Re: Fpse for Android Discussion/Feedback

sticky key is not related to Multitouch now, as someone wrote just previosuly, it only occur on Dpad, i'll take a look to see what can happen, but the best would to describe how i can reproduce it. Because until now, i have no sticky key. About OpenGL, i've started the port of the FPseCE OpenGL plug...
by schtruck
Thu Feb 24, 2011 12:22 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 12110029

Re: Fpse for Android Discussion/Feedback

i'll make Small screen size as fast as portrait in next version, but Pad won't draw onto screen game, there will have a missing part, because actually Transparency take much CPU until we add our Transparency code which is 10 time faster....

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