Search found 20 matches

by Uddasa
Sun Apr 15, 2012 1:25 pm
Forum: General Discussion
Topic: [Bug] Official Sixaxis digital directions not working
Replies: 4
Views: 8348

Re: Official Sixaxis right stick not working

Ok, after some testing I discovered that I don't need to configure the right stick in the options menu to get it to work! I tried with Tomb Raider 4 and the right stick works fine. Now I've got another issue (a real one this time ;) ): The digital pad (in games only) is not working. Explanations : -...
by Uddasa
Sat Apr 14, 2012 11:32 am
Forum: General Discussion
Topic: [Bug] Official Sixaxis digital directions not working
Replies: 4
Views: 8348

[Bug] Official Sixaxis digital directions not working

Hi everyone, The last version of FPSE, 0.11.16 , now supports PS3 pad natively. It works really well in USB or bluetooth mode, excepted the fact that it's impossible to map the right joystick in both mode. Is it working for someone? I have an official Sixaxis pad (and yes, the right joystick works o...
by Uddasa
Mon Apr 09, 2012 4:32 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11886722

Re: Fpse for Android Discussion/Feedback

Excellent, that was the last bug I wanted to be fixed too (edit : the black lines).
Waiting for the update!
by Uddasa
Sat Apr 07, 2012 8:11 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11886722

Re: Fpse for Android Discussion/Feedback

Thanks! Now with the "Special Frame Limiter" FF8 if fully playable on my TF101 in OpenGL mode, stable 50FPS even in combat mode!
I tried briefly PS3 pad support, it worked but needed manual configuration and right stick was not detected.
I'll try it more later, maybe I did something wrong.
by Uddasa
Thu Apr 05, 2012 6:36 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11886722

Re: Fpse for Android Discussion/Feedback

Got the same problem on TF101, I'm really looking forward to this next release so I can start playing my games again (and also for the pad and keyboard support)!
by Uddasa
Mon Mar 05, 2012 6:47 pm
Forum: General Discussion
Topic: Max CPU Load never reached on TF101
Replies: 1
Views: 4207

Re: Max CPU Load never reached on TF101

Just a small update on the subject. I've updated my OS to Ice Cream Sandwich and now OpenGL mode is working really fine in FF8 : always 50 FPS (PAL version). Small slowdowns occurs in battle, but only a few seconds. On the other hand, Software mode is still awful : really low FPS, and CPU load < 45%.
by Uddasa
Thu Feb 16, 2012 7:54 pm
Forum: General Discussion
Topic: Max CPU Load never reached on TF101
Replies: 1
Views: 4207

Max CPU Load never reached on TF101

Hi everyone, I recently acquired FPSE and even with the last updates it is still not working well on my Transformer. The application seems to never use the full processor : -in Software mode if I turn Fastdraw + Screen Filtering on, the FPS are at 40 everytime and the processor is at 65%. It is like...
by Uddasa
Wed Feb 15, 2012 10:17 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11886722

Re: Fpse for Android Discussion/Feedback

I use CoolTool to display the CPU usage and frequency (you can see the graph on both screenshots). I tested this tool with different software to be sure it's working well : qadrant, Dice video player, twitter (it uses more CPU than FPSE!!!). My ROM have an included overclocking tool (also tested wit...
by Uddasa
Wed Feb 15, 2012 8:49 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11886722

Re: Fpse for Android Discussion/Feedback

Hi everyone, I recently acquired FPSE and even with the last updates it is still not working well on my Transformer. The application seems to never use the full processor : -in Software mode if I turn Fastdraw + Screen Filtering on, the FPS are at 40 everytime and the processor is at 65%. It is like...
by Uddasa
Tue Feb 14, 2012 9:09 pm
Forum: General Discussion
Topic: Black lines in FF VIII opengl setting
Replies: 2
Views: 4882

Re: Black lines in FF VIII opengl setting

Try activating "OffscreenDrawing" in video settings and you should see battle's menu. Regarding black borders around 2D textures and menus, I couldn't manage to get rid of them. Probably a bug in OpenGL renderer. http://tof.canardpc.com/preview/cbdb9a61-ec7a-45aa-9ff2-a631c370502a.jpg

Go to advanced search

cron