Search found 2317 matches

by schtruck
Sat Sep 25, 2010 7:14 pm
Forum: Game-Specific Help
Topic: Demolition Racer Both NTCS and PAL
Replies: 2
Views: 6361

Re: Demolition Racer Both NTCS and PAL

Bug is fixed... it was'nt really a bug, but this game need to disable a CPU compiler optimisation, the problem is that the license can't be read actually by FpseCE due to a small bug into License reading code, just wait 1 or 2 days for a new version with this fix.
by schtruck
Sat Sep 25, 2010 1:44 pm
Forum: Game-Specific Help
Topic: Colin McRae Rally 2 crashes
Replies: 2
Views: 7971

Re: Colin McRae Rally 2 crashes

try the last version it's possible you don't have actually enought space into Recompiler buffer.

New version has 5mb.
by schtruck
Sat May 29, 2010 7:51 pm
Forum: Game-Specific Help
Topic: Metal Gear Solid
Replies: 30
Views: 61068

Re: Metal Gear Solid

we are working on it...
by schtruck
Thu May 20, 2010 8:28 pm
Forum: Game-Specific Help
Topic: Final Fantasy VIII
Replies: 170
Views: 367609

Re: FF8 stuck

try the old timing,

create a patch into gamelist.ini for your game, then put Patch=64 to use old timing.
by schtruck
Tue May 04, 2010 10:04 pm
Forum: Game-Specific Help
Topic: Tomb Raider
Replies: 19
Views: 49261

Re: Tomb Raider

Yes you're right, the Cue file must be perfect or this game will lock after pressing start, but anyway if you don't hear music at main screen just pressing start, this mean cue file was bad...
by schtruck
Tue Apr 27, 2010 2:52 pm
Forum: Game-Specific Help
Topic: Final Fantasy VIII
Replies: 170
Views: 367609

Re: Final Fantasy VIII

i fix soon the Overlay PAD memory Allocation rules to make one pad loaded into memory in one time, that should Free more than 1Mbyte...
by schtruck
Tue Apr 27, 2010 1:50 pm
Forum: Game-Specific Help
Topic: Wip3out
Replies: 9
Views: 18761

Re: Wip3out

i confirm, 6 PADS take 1,2Mbytes, if you keep one or two, that will surely works.

in next version i'll add one PAD loaded each time , instead of loading everything at one time.... we will FREE 1 Mbytes in that case...
by schtruck
Tue Apr 27, 2010 1:23 pm
Forum: Game-Specific Help
Topic: Wip3out
Replies: 9
Views: 18761

Re: Wip3out

hmm, this happen, because of memory full.... i work for many weeks to reduce the Memory consumption, because on Wince we have just 32mbytes / Process, i know that since WM5 we can use more, but for our case it's not so easy to implement, because most of all large Memory block are use by Recompiler w...
by schtruck
Tue Apr 27, 2010 12:34 pm
Forum: Game-Specific Help
Topic: Wip3out
Replies: 9
Views: 18761

Re: Wip3out

for me all Wipeout series have Audio Track music... you have just to get originals disc, then use Nero or IMGBurn to make an ISO of your PSone game, and then use PocketISO to compress this game and its audios tracks into MP3, it's the only possible manner to get Music on FpseCE with such Game disc s...
by schtruck
Tue Apr 27, 2010 12:29 pm
Forum: Game-Specific Help
Topic: Time Crisis: Project Titan
Replies: 1
Views: 6011

Re: Time Crisis: Project Titan

have you activated GUNCON , then restarted game to get the Ingame guncon calibration menu? on my HD2, it's very precise after that.

Afterto keep the config data you have to use Savestate, or next time you will need to calibrate another time.

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