Search found 29 matches

by P.A
Sat Apr 22, 2017 11:02 pm
Forum: News
Topic: Fpse for Android News
Replies: 6988
Views: 2698500

Re: Fpse for Android Discussion/Feedback

start the game then switch off options ALpha multi pass then Mask blit and quit game then fpse then restart i'll fix default config for this game in a next version Hi Schtruck, Unfortunately on latest version I have still problems with MGS on water intro scenery. It crashes several seconds after pr...
by P.A
Sun Jan 01, 2017 5:33 pm
Forum: News
Topic: Fpse for Android News
Replies: 6988
Views: 2698500

Re: Fpse for Android Discussion/Feedback

start the game then switch off options ALpha multi pass then Mask blit and quit game then fpse then restart i'll fix default config for this game in a next version Software HD 4x (slow for me) and 2x (works well) pass these sceneries sucessfully. Are there any major differencies between Software HD...
by P.A
Sun Jan 01, 2017 5:21 pm
Forum: News
Topic: Fpse for Android News
Replies: 6988
Views: 2698500

Re: Fpse for Android Discussion/Feedback

start the game then switch off options ALpha multi pass then Mask blit and quit game then fpse then restart i'll fix default config for this game in a next version Unfortunately disabling Alpha Multipass and Mask Bit did not change behaviour, game crash either after new game menu 2-3 frames when wa...
by P.A
Wed Dec 28, 2016 7:23 pm
Forum: News
Topic: Fpse for Android News
Replies: 6988
Views: 2698500

Re: Fpse for Android Discussion/Feedback

Yes a mistake in configuration, just let Offscreen Drawing and Frame Texture set for this game quit and restart then it will works Dear Struch. First of all late congrats with Christmas! And thank You for response. By default (clean install + switch to OpenGL HD in main screen) the following option...
by P.A
Thu Dec 22, 2016 9:47 pm
Forum: News
Topic: Fpse for Android News
Replies: 6988
Views: 2698500

Re: Fpse for Android Discussion/Feedback

Good news Guys!! Christmas for PSX emulation is coming early this year! i'm preparing it now FPse 0.11.186 to be pushed to the market within 24hours: - Optimized for speed up - Improved rendering accuracy for smooth and hd soft modes - Fixed Freeze on Valkyrie Profile US and Chronocross - Fixed Gli...
by P.A
Mon Sep 07, 2015 3:01 am
Forum: News
Topic: Fpse for Android News
Replies: 6988
Views: 2698500

Re: Fpse for Android Discussion/Feedback

same version number? will i see update or i should delete and update manually? if users will not see update i think it is not good idea, as it will ruin reputation of the version on the various android apps discussions forums in the Internet by people who have downloaded older versions with old bugs.
by P.A
Fri Jul 31, 2015 2:41 pm
Forum: News
Topic: Fpse for Android News
Replies: 6988
Views: 2698500

Re: Fpse for Android Discussion/Feedback

schtruck wrote:Somes news

I worked much more on opengl these days and somes serious bugs whuch caused slowdown and bugs on many cpu's....

I push a new beta surely this week end.

Very good news!
by P.A
Sun Jul 19, 2015 5:30 pm
Forum: News
Topic: Fpse for Android News
Replies: 6988
Views: 2698500

Re: Fpse for Android Discussion/Feedback

schtruck wrote:yes possible to add this as default, maybe i should add onscreen button (in option) to activate /desactivate in live opengl options in live

about new version i'm still working on optimisation, for both soft mode and opengl mode. still not ready


Understand! Thank You!
by P.A
Fri Jul 17, 2015 1:50 pm
Forum: News
Topic: Fpse for Android News
Replies: 6988
Views: 2698500

Re: Fpse for Android Discussion/Feedback

Dear Mr.Schtruck. Is it possible make OD + FT options checked by default for German MGS images? SLES-01507 and SLES-11507? Currently as I mentioned in previous post, they are unchecked and cause graphic weirdness during codec and some other scenes. For me it is not problem to check them manually, bu...
by P.A
Fri Jul 03, 2015 4:30 pm
Forum: News
Topic: Fpse for Android News
Replies: 6988
Views: 2698500

Re: Fpse for Android Discussion/Feedback

- improved Speed, in soft mode and opengl mode other reported bugs fixed. Trank You vor Hard work! Will wait final to Test and Compare Speed on MGS. ;) Speed improvements are implemented for Software HD also? Or only for OpenGL Hardware and Soft Advanced? As we have several software modes, want to ...

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