Search found 38 matches

by radji
Mon Mar 30, 2015 2:43 am
Forum: News
Topic: Fpse for Android News
Replies: 7023
Views: 3386067

Re: Fpse for Android Discussion/Feedback

Having issues with FF IX using OpenGL. The game slows down in scenes with lots of NPCs. And the sound is extremely choppy from the very beginning. Music and sound effects. Running Android 5.0.1 on HTC M8 Video Settings: Frameskip Force Lanscape Orientation Offscreen Drawing Alpha Multipass 32Bits Re...
by radji
Sat Mar 28, 2015 4:29 pm
Forum: Game-Specific Help
Topic: Final Fantasy IX
Replies: 194
Views: 156614

Re: Final Fantasy IX

Here is a quick upload of FF9 running on the latest FPSE for android as of 28/01/2015 with OpenGL enabled. I'm running on the Nexus 5 using Android 5.0 (slimLP) Settings as follows; Audio - Spusync, Reverb effects, Pitch effects Video - Print FPS, Offscreen Drawing, Alpha Multipass Misc/Video/OffSc...
by radji
Sat Mar 28, 2015 4:11 pm
Forum: News
Topic: Fpse for Android News
Replies: 7023
Views: 3386067

Re: Fpse for Android Discussion/Feedback

schtruck wrote:it even works very well on Xperia Play with Adreno S205...


What about with those of us running Adreno 320/330?
by radji
Sun Mar 22, 2015 3:31 am
Forum: News
Topic: Fpse for Android News
Replies: 7023
Views: 3386067

Re: Fpse for Android Discussion/Feedback

schtruck wrote:let me check this game first.


Here's more for you to work with. The texture loading/white boxes problem is back with a vengeance. I got a couple of screen shots and a savestate. Let me know what you recommend.

SOTN2.zip
(2.49 MiB) Downloaded 172 times
by radji
Fri Mar 20, 2015 10:41 pm
Forum: News
Topic: Fpse for Android News
Replies: 7023
Views: 3386067

Re: Fpse for Android Discussion/Feedback

ok i think i understood. first the missing PS logo is due to the fact that GPU's architecture like MALI or ADRENO need to clear the Framebuffer each VBL because the Rendered buffer is surely used for caching textures or textures part while the Rendering Process is executed. You don't have such prob...
by radji
Fri Mar 20, 2015 7:51 am
Forum: News
Topic: Fpse for Android News
Replies: 7023
Views: 3386067

Re: Fpse for Android Discussion/Feedback

SOTN.zip
(1.47 MiB) Downloaded 135 times


Here's a zip with the save state and two screen shots. 1st one shows the PSX splashscreen missing the Playstation logo. It appears for a split second then disappears.

Second screenshot is when I tried to take one with the missing textures. It made the screen go all screwy...
by radji
Thu Mar 19, 2015 1:50 am
Forum: News
Topic: Fpse for Android News
Replies: 7023
Views: 3386067

Re: Fpse for Android Discussion/Feedback

Still gets a bit of crackling at 200. But not that noticeable. The video is what worries me. Certain moving objects in game will appear as white squares, like their texture files didn't load. Others will appear with black squares around them like the transparency around them is not working. I have i...
by radji
Wed Mar 18, 2015 4:16 am
Forum: News
Topic: Fpse for Android News
Replies: 7023
Views: 3386067

Re: Fpse for Android Discussion/Feedback

for the music, choose fast cdrom from system menu about glitch in opengl, choose offscreen drawing from video menu for stretching screen in software mode, the best is to use the powerfull options X and Y Ratio from Settings/Misc/Video If you want 4/3 on you 16/10 screen, set value 83 to X and you'l...
by radji
Tue Mar 17, 2015 10:21 am
Forum: News
Topic: Fpse for Android News
Replies: 7023
Views: 3386067

Re: Fpse for Android Discussion/Feedback

Anyone have any recommended settings for FPse with Castlevania SOTN? I'm running it on my HTC M8 with Android 5.0.1 and while it loads and plays, there are a few glitches I can't overcome. 1. The music crackles and skips. I've adjusted the audio latency up and down. I've messed with the reverb and p...
by radji
Mon Mar 16, 2015 6:42 am
Forum: Game-Specific Help
Topic: Settings for Castlevania: Symphony of the Night?
Replies: 6
Views: 5154

Re: Settings for Castlevania: Symphony of the Night?

Was this question ever answered? I'm trying to run Castlevania SOTN on my HTC M8. It loads but the sound cracks terribly no matter what the audio latency setting is. And if I try to run OpenGL, the PS icon from the splash screen is missing, as well as the game's screen is forced to its original size...

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