Search found 43 matches

by mikian
Sun Jul 13, 2014 2:31 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3721845

Re: Fpse for Android Discussion/Feedback

omg awesome ^-^! but i have some questions, in order to use that levels option, we have to set the normal opengl first? or the experimental one? (if there still will be an experimental one) and about the fix for the Multi button mapping also includes the bug i had about the freezing screen if pressi...
by mikian
Fri Jul 04, 2014 7:38 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3721845

Re: Fpse for Android Discussion/Feedback

so you mean that the current experimental OGL (11.136) is now going to be the normal OGL and ther will be a new experimental one right? ^^

that's a good idea cuz in case that the new one doesnt work or something, we can switch to the current one ^-^
by mikian
Tue Jul 01, 2014 7:30 pm
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3721845

Re: Fpse for Android Discussion/Feedback

any news? ^-^ just tested like 15 games and all of them working like a charm with the experimental ogl ~ 55-70 fps, but ofc depends on the game
by mikian
Wed Jun 25, 2014 2:23 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3721845

Re: Fpse for Android Discussion/Feedback

those are great news ^-^ it is great because besides the speed, we also have the plus of the smooth 3d graphics :D the only bug report im finding, is that when enabling the multi button start-stop option, and pressing any other buttons on the screen, the gameplay lags and freezes until you release t...
by mikian
Tue Jun 24, 2014 4:52 pm
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3721845

Re: Fpse for Android Discussion/Feedback

this update is amazing! but not in the normal software mode, im still using a galaxy ace armv6 and i thought that the opengl (experimental) mode wouldn't work ever on my device, but i tried, and OMG! works way better than using the normal mode, i mean, feels really smooth all the game play, it just ...
by mikian
Wed Nov 20, 2013 4:38 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3721845

Re: Fpse for Android Discussion/Feedback

just pushed FPse 0.11.116 to the Market: - Fixed timing which fix the gamepad sticky problem with the famous Silent bomber game. - Fixed Android 4.3 external storage detection problem. - Fixed OpenGL and full scene antialiasing, much better if you use texture filtering. - Fixed Framelimiter and sou...
by mikian
Fri Oct 18, 2013 5:08 pm
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3721845

Re: Fpse for Android Discussion/Feedback

tnks mukka. Awsome improvement with frameskip aggressiveness. A little bit more tuning and it be amazing Still slightly fast but much much smoother animation. as feedback i can say the same, opengl runs way better than before but also i still feeling that the frameskip (or maybe is the framelimiter...
by mikian
Thu Oct 17, 2013 12:36 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3721845

Re: Fpse for Android Discussion/Feedback

Shtruck with frame limiter on and frameskip on. It's full 60fps but it jitters badly. Can we have a frameskip option so it's not so aggressive. Plus special frame Limiter is broken. It very jerky. Unusable. i have to agree about the aggresive frameskip (talking about the normal software mode), usin...
by mikian
Fri Jun 07, 2013 7:49 pm
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3721845

Re: Fpse for Android Discussion/Feedback

Edzward wrote:
schtruck wrote:yes, it's fixed into next version i'm preparing.


In that case can I test this beta version?


yea me too :)!
by mikian
Tue Jun 04, 2013 10:37 pm
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3721845

Re: Fpse for Android Discussion/Feedback

i'm happy to hear that! :P, ready to test it :D

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