Search found 55 matches

by hiei
Sat Jan 14, 2012 10:13 pm
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3710752

Re: Fpse for Android Discussion/Feedback

32 bit causes all games to go black. Good audio but no video. Must quit to apply it and unset it. Restart it wont stick.
by hiei
Wed Jan 11, 2012 6:09 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3710752

Re: Fpse for Android Discussion/Feedback

List of games and problems. Ff iv battle is unplayable, can't fly as screen goes black, many things transparent when supposed to be solid. Ff vi battle text broken, menu is garbled and unuseable, when loading from ss no audio, text boxes are broken. Ffvii battle screen messed up, slowed speed overal...
by hiei
Mon Jan 09, 2012 6:41 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3710752

Re: Fpse for Android Discussion/Feedback

Legend of dragoon menu is transparent.

Ffiv in airship world goes black and can't see to fly

Ff7 battle is messed up

Ff9 battle is messed up

-hiei
by hiei
Thu Dec 22, 2011 10:50 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3710752

Re: Fpse for Android Discussion/Feedback

Without
by hiei
Sun Dec 04, 2011 9:14 pm
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3710752

Re: Fpse for Android Discussion/Feedback

I haven't figurrd out those yet either.

-hiei
by hiei
Sat Dec 03, 2011 7:22 pm
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3710752

Re: Fpse for Android Discussion/Feedback

rgipn wrote:i have a problem with the "cheat" to fpse.

it don't work,i'll try on FF7 (only game ps1 that i have).

exemple fictiv: 8009CAAC,C000.

if someone know one solution :)

best regard


Did you put in 80000000, 0000 first? That code is required in ff7 to make all other codes work.

-hiei
by hiei
Thu Dec 01, 2011 10:33 pm
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3710752

Re: Fpse for Android Discussion/Feedback

Maybe make the previous version another app for 99 cents (call it FPSE classic) with no more upgrades. FPSE would continue to get upgrades. People would pay an additional 99 cents for FPSE classic to have their old save states working. Why charge extra for an app that they already paid for. They ex...
by hiei
Wed Nov 30, 2011 11:23 pm
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3710752

Re: Fpse for Android Discussion/Feedback

Update for you guys: Schtruck is waiting on some fixes from LDchen before he releases the new version. The new framelimiter has been implemented, and works great. Very smooth from what I have tested. Bad news though, old save-states are impossible to be made compatible with the newer versions of Fp...
by hiei
Tue Nov 29, 2011 5:31 pm
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3710752

Re: Fpse for Android Discussion/Feedback

Work on the new version prodvigaetsya? be testing the smoothing function with dual core.nadeyus at least until the new year at least opengl do. nice gift for us to be. Please learn better english and don't use translators. And stop talking about opengl. He has enough stuff to work on. We all know y...
by hiei
Sun Nov 27, 2011 5:58 pm
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3710752

Re: Fpse for Android Discussion/Feedback

I don't really know anything about coding so I'm just throwing it out. But couldn't you create an option within the program that allows the the use of the native library? Like its just another setting option? Then you could chose to use the analog on the xperia. Just a thought.

-hiei

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