Search found 2121 matches

by schtruck
Thu Oct 21, 2010 2:37 pm
Forum: Game-Specific Help
Topic: Chrono Cross
Replies: 89
Views: 100052

Re: Chrono Cross

you should try to test VibrateLED=11 within fpse.ini .
by schtruck
Fri Oct 15, 2010 2:20 pm
Forum: Game-Specific Help
Topic: Final Fantasy VIII
Replies: 170
Views: 148120

Re: Final Fantasy VIII

have you requested a new version? http://www.fpsece.net/request.htm
by schtruck
Wed Oct 13, 2010 1:38 pm
Forum: Game-Specific Help
Topic: Theme hospital
Replies: 19
Views: 10210

Re: Theme hospital

i'll take a look for this crash.
by schtruck
Thu Oct 07, 2010 7:25 pm
Forum: Game-Specific Help
Topic: Final Fantasy VIII
Replies: 170
Views: 148120

Re: Final Fantasy VIII

which version of FpseCE are you using?

Can you past the file fpse.ini?
by schtruck
Sat Sep 25, 2010 7:14 pm
Forum: Game-Specific Help
Topic: Demolition Racer Both NTCS and PAL
Replies: 2
Views: 1769

Re: Demolition Racer Both NTCS and PAL

Bug is fixed... it was'nt really a bug, but this game need to disable a CPU compiler optimisation, the problem is that the license can't be read actually by FpseCE due to a small bug into License reading code, just wait 1 or 2 days for a new version with this fix.
by schtruck
Sat Sep 25, 2010 1:44 pm
Forum: Game-Specific Help
Topic: Colin McRae Rally 2 crashes
Replies: 2
Views: 2440

Re: Colin McRae Rally 2 crashes

try the last version it's possible you don't have actually enought space into Recompiler buffer.

New version has 5mb.
by schtruck
Sat May 29, 2010 7:51 pm
Forum: Game-Specific Help
Topic: Metal Gear Solid
Replies: 30
Views: 24586

Re: Metal Gear Solid

we are working on it...
by schtruck
Thu May 20, 2010 8:28 pm
Forum: Game-Specific Help
Topic: Final Fantasy VIII
Replies: 170
Views: 148120

Re: FF8 stuck

try the old timing,

create a patch into gamelist.ini for your game, then put Patch=64 to use old timing.
by schtruck
Tue May 04, 2010 10:04 pm
Forum: Game-Specific Help
Topic: Tomb Raider
Replies: 19
Views: 22050

Re: Tomb Raider

Yes you're right, the Cue file must be perfect or this game will lock after pressing start, but anyway if you don't hear music at main screen just pressing start, this mean cue file was bad...
by schtruck
Tue Apr 27, 2010 2:52 pm
Forum: Game-Specific Help
Topic: Final Fantasy VIII
Replies: 170
Views: 148120

Re: Final Fantasy VIII

i fix soon the Overlay PAD memory Allocation rules to make one pad loaded into memory in one time, that should Free more than 1Mbyte...

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