Just tested the new beta on my Nexus 4. I noticed that if I'm using HD or smoother software mode and i enable 4/3 original screen size the borders aren't black but blue, which is a bit annoying: https://lh6.googleusercontent.com/-BfpVfW3aMu0/U4ZBBS8xK8I/AAAAAAAAA6c/h3diJd64WJY/w1280-h768-no/Screensh...
just tested lastest update: now I can succesfully map all keys on settings menu (including DPAD) but when I launch a game the DPAD it's still messed up and acts like on previous update.
I've just tested the new beta and I still have the same issues with analogs on my Ipega. I've noticed a strange behaviour: left analog doesn't work on game menus but when you are inside the game level they work nivel. In addition, dpad keys, which aren't detected in key mapping menú, are messed up: ...
In latest update my Ipega PG9025 has some issues, the dpad doesn't work anymore, and the left analog works only in some games like medievil but doesn't work on Driver 2 and Tomb Raider IV (I tested those 3 games). In previous update everything was working fine.
If the buttons remain on the screen just tap back button and the menu will appear, then tap anywhere on the screen out of the menu box and both menu and buttons will dissapear. That is what I do on my Nexus 10
I've been testing the new HD soft plugin on my Nexus 10 (2560x1600p) and comparing it with the other options in Spyro game. Here is a screenshot using Software renderer: https://dl.dropboxusercontent.com/sc/arrt07t1zhra90b/_l9roUHAod/0?dl=1&token_hash=AAHW8tq1qh818TCsm8yPJzsFZEvl9AtnHFbOgocHzBSd...
I can confirm kitkat immersive mode works nicely on latest beta, although I have a problem with HD software plugin on my Nexus 10: it doesn't look as sharp as OpenGL does, it seems like it's being rendered on a lower resolution.