Search found 13 matches

by doubleJ
Thu Sep 27, 2012 1:53 pm
Forum: Game-Specific Help
Topic: Vandal Hearts
Replies: 11
Views: 20265

Re: Vandal Hearts

Oh that Windows Mobile would get an update.
Hehehe...
JJ
by doubleJ
Thu Mar 03, 2011 1:23 am
Forum: Game-Specific Help
Topic: Tactics Ogre
Replies: 8
Views: 15732

Re: Tactics Ogre

Interesting...
Both Vandal Hearts and Tactics Ogre work on the android version but not on the windows version.
JJ
by doubleJ
Sun Feb 27, 2011 11:33 pm
Forum: Game-Specific Help
Topic: Vandal Hearts
Replies: 11
Views: 20265

Re: Vandal Hearts

Interesting...
Do you have ability to test on windows mobile, at all?
It would seem rather odd for the android version to work and the windows mobile version not to.
JJ
by doubleJ
Sat Nov 20, 2010 9:50 pm
Forum: Game-Specific Help
Topic: Chrono Cross
Replies: 89
Views: 223802

Re: Chrono Cross

Using the 11/18/2010 supporter version, the game is crashing during gameplay. After using the first teleporter, they walk to a big door and then the colors go weird and fpsece closes. At first playing, I wasn't using any special settings. After it crashed, I tried Odd_Even_Fix=1 and it crashed right...
by doubleJ
Fri Oct 08, 2010 7:47 pm
Forum: Game-Specific Help
Topic: Tactics Ogre
Replies: 8
Views: 15732

Re: Tactics Ogre

Well, I've finally taking the time to test this with epsxe and it works just fine. I'm going to save in epsxe and try to load with fpsece.
The double-sound still exists in epsxe, so I'm guessing that's just how the game is.
JJ
by doubleJ
Fri Oct 08, 2010 7:46 pm
Forum: Game-Specific Help
Topic: Vandal Hearts
Replies: 11
Views: 20265

Re: Vandal Hearts

Well, I've finally taking the time to test this with epsxe and it works just fine. I'm going to save in epsxe and try to load with fpsece.
The problem seems to be switching from the fmv to the regular game engine.
JJ
by doubleJ
Fri Jun 11, 2010 4:16 pm
Forum: Game-Specific Help
Topic: Dead or Alive
Replies: 0
Views: 5236

Dead or Alive

For some reason, overlay PAD doesn't work with Dead Or Alive.
JJ
by doubleJ
Thu Jun 03, 2010 3:01 am
Forum: Game-Specific Help
Topic: Tactics Ogre
Replies: 8
Views: 15732

Re: Tactics Ogre

fpselog.txt (.) Allocating memory blocks... (.) Initializing hardware resources... -> (x) Failed SPU load. -> (.) Looking for skin size 240x210. -> (.) SCEE zone selected. (.) Geometry Transformation Engine... -> (.) Using DSP V5 GTE engine. (.) Motion Decoder Engine... -> (!) No decoder is found. U...
by doubleJ
Wed Jun 02, 2010 7:38 pm
Forum: Game-Specific Help
Topic: Tactics Ogre
Replies: 8
Views: 15732

Re: Tactics Ogre

I tried each of those settings and it continues.
Is there a way to verify that the patch is running? I didn't notice any difference.
JJ
by doubleJ
Mon May 31, 2010 11:29 pm
Forum: Game-Specific Help
Topic: Tactics Ogre
Replies: 8
Views: 15732

Re: Tactics Ogre

The emulator boots and goes into an intro. You hit the x button and it makes 2 sounds. You see the main menu flash and then it goes to another intro. You hit the x button and it makes 2 sounds. You see the main menu flash and then it goes to the first intro, etc...
JJ

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