Search found 10 matches

by otakuloser
Sat Apr 12, 2014 8:51 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3729117

Re: Fpse for Android Discussion/Feedback

mckimiaklopa wrote:dithering for software rendering plssssssss(color banding makes my eyes burn into molten pices of dissapointment)


Most emphatically seconded!
by otakuloser
Tue Apr 01, 2014 2:56 pm
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3729117

Re: Fpse for Android Discussion/Feedback

Would it be possible to create additional or just more arbitrary options to the framelitter setting. I ask so you could play games at higher than 1x speed without disabling framelimitting altogether. This would be useful for all video plugins, most especially the software ones where the extra speed ...
by otakuloser
Fri Jan 31, 2014 5:21 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3729117

Re: Fpse for Android Discussion/Feedback

Very good work! Aside from the unfinished battle swirl effects you mentioned, this works great with FFIX. Unfortunately, I'm still getting license check failures. :cry: Unfortunately, it's making the battle menus of FF IX disappear. I seem to recall that being an issue on OpenGL mode too, but there ...
by otakuloser
Thu Jan 30, 2014 5:06 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3729117

Re: Fpse for Android Discussion/Feedback

HD software rendering is mostly complete, i want to add shaders on it and add a new shader, the famous bayer dithering. SO expect a beta shortly, surely tomorow. the HD soft rendering is doing a great job.... Cool. I'll be looking forward to trying the new features out some more. This last beta has...
by otakuloser
Tue Jan 28, 2014 5:01 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3729117

Re: Fpse for Android Discussion/Feedback

Huh... that sucks. If Mali GPUs just suck then maybe these updates aren't even going to make a difference for me. Still, I would think the multicore change would do... something. Well, the Malis and Adrenos don't suck per se, I think the companies behind them are just quickly releasing crappy drive...
by otakuloser
Tue Jan 28, 2014 4:26 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3729117

Re: Fpse for Android Discussion/Feedback

Hm, what do you consider full speed? The game still runs at the right speed with frameskip, but you can see the choppiness between the skipped frames. Are the Nexus 7 and Note 3 that much better for emulating than the Galaxy S3? I don't experience very noticable choppiness on either device, but may...
by otakuloser
Tue Jan 28, 2014 3:51 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3729117

Re: Fpse for Android Discussion/Feedback

Nope. I haven't seen any real speed improvements in the last several versions on either my 2012 Nexus 7 or my Note 3; But then again, both seem to run Final Fantasy IX at full speed anyways as long as I use frame skipping. So I'm not suprised I haven't noticed any improvements. For you, it probably ...
by otakuloser
Tue Jan 28, 2014 2:16 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3729117

Re: Fpse for Android Discussion/Feedback

I thought there was two "OpenGL" modes - OpenGL mode, and Smooth Software mode (which puts an OpenGL filter on Software mode). I was under the impression that the new shaders and multi-core stuff was for Smooth Software mode and only Smooth Software mode. I think that's right. I get prett...
by otakuloser
Sun Jan 26, 2014 12:33 pm
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3729117

Re: Fpse for Android Discussion/Feedback

After some repetition I finally got the screen size to stick. Unfortunately the license verification fails no matter what I've tried. I reset settings, uninstalled and erased every trace of fpse from the system, then reinstalled, and I even tried fixing it by clearing the cache and dalvik cache. Not...
by otakuloser
Sat Jan 25, 2014 4:01 am
Forum: News
Topic: Fpse for Android News
Replies: 7026
Views: 3729117

Re: Fpse for Android Discussion/Feedback

I can't seem to get the "special screen size" option to work with this new shader build. Without the correct aspect ratio the shaders are useless to me. Although, after further investigation it seems to depend on which shader you choose (FXAA works correctly for instance.) Also, for some r...

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