Search found 4 matches

by Gabotronic
Sun May 05, 2013 3:41 pm
Forum: News
Topic: Fpse for Android News
Replies: 7052
Views: 4924593

Re: Fpse for Android Discussion/Feedback

foleyjo wrote:I have a small request. The ability to select the amount of frameskip being used.


Same for me, but for the Framelimiter level, being able to enter a value.
by Gabotronic
Fri May 03, 2013 4:45 am
Forum: News
Topic: Fpse for Android News
Replies: 7052
Views: 4924593

Re: Fpse for Android Discussion/Feedback

Audio Latency was already on. I tried several values, ranging from 1000 to 5000, and didn't notice a change in the problem I had. Tried going with Null Sound Plugin but I found the music to be even more slowed and irregular. It's really as if for some reason, @ 60 fps the music in Xenogears was play...
by Gabotronic
Fri May 03, 2013 2:27 am
Forum: News
Topic: Fpse for Android News
Replies: 7052
Views: 4924593

Re: Fpse for Android Discussion/Feedback

Got ya. The thing is, at 60 fps, the game runs fine but the audio is somewhat slower and a bit irregular. I listen often to Xenogear's soundtrack and I caught it immediately. With the Framelimiter at 63 the audio was much better and the tempo much closer to the real thing, hence why I wanted to boos...
by Gabotronic
Thu May 02, 2013 5:33 pm
Forum: News
Topic: Fpse for Android News
Replies: 7052
Views: 4924593

Re: Fpse for Android Discussion/Feedback

FPse 0.11.93 changes: - Added more Framelimiter tunning value as requested Hey schtruck, I bought FPse yesterday, and I'm currently setting it up. I read parts of this thread, about the Framelimiter and the values you added. In my case (Xenogears on Nexus 4) I find it a bit too slow when setting up...

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