I didn't the Z file support was a limitation imposted by the android OS itself? But I certainly wouldn't be complaining if we got zip support :) Yes, it's android. We used to have it with Windows Mobile, it was great, a perfect consistent never shuttering sound (even if the game is not fps-stable) ...
I really do like the gameklip and id be tempted to buy one but the shipping to the UK is more than the cost of the device itself. Plus there would be import tax to pay on it.. All in it would probably cost me $60....
You may need a third part file browser to be able to see the ext sd card.. I recommend file manager by Rhythm Software, and its free :-) https://play.google.com/store/apps/details?id=com.rhmsoft.fm&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5yaG1zb2Z0LmZtIl0. I have an S3 and the SD card is ...
If Schtrucl adds zip support like he said then pocketISO won't be required needed for compression so fingers crossed hat it will happen. Zip support would be great but its not going to give the same level of compression as when you rip CA Audio to mp3 tracks. For example Ridge Racer compresses down...
I find it removes the audio altogether so if a game has multiple tracks then any kind of compression breaks it. Thats what I thought mate, but thanks for the reply. I guess if I want the full audio I will have to stick to uncompressed bin and cue files. Works fine running from the cue file. Just ch...
so let's make things clear: Fpse has always supported .Z games, but with a .Z ou need the .Z.Table to be sure it will work. BUT most of the time, if you ripped sounds to MP3 when compressing your file with pocketIso, you won't have a big part of the sounds and musics in the game (mostly music) beca...