Search found 13 matches

by Kayann
Mon Sep 24, 2012 5:57 am
Forum: News
Topic: Fpse for Android News
Replies: 6931
Views: 1687000

Re: Fpse for Android Discussion/Feedback

Re. 11.45

Just a short note to confirm that the screen filtering option is now working correctly. Thank you for correcting this bug.
by Kayann
Sun Sep 16, 2012 1:31 am
Forum: News
Topic: Fpse for Android News
Replies: 6931
Views: 1687000

Re: Fpse for Android Discussion/Feedback

Re. 11.40 With the software gpu it all seems to be running well. However the screen filtering 'issues' seem to have taken a step backwards... Previously screen filtering was forced on and ignored the setting if run in multi-core mode. Disabling hardware acceleration or forcing mono-core mode remove...
by Kayann
Sat Sep 15, 2012 8:41 am
Forum: News
Topic: Fpse for Android News
Replies: 6931
Views: 1687000

Re: Fpse for Android Discussion/Feedback

I don't think it's possible to increase the resolution. The game is set for a specific resolution, and the graphcs are designed for that level of resolution. If you really want to see if it can be done / what's possible - check the PC emulators, like epsxe for PC. As far as I know, you can do diffe...
by Kayann
Mon Sep 10, 2012 6:26 am
Forum: News
Topic: Fpse for Android News
Replies: 6931
Views: 1687000

Re: Fpse for Android Discussion/Feedback

ICS isses with software mode using multi-core mode and filtering This may already be known, but I just saw this post and wanted to share it: ... One thing I've noticed is that when that force mono core option is off and hardware acceleration is on, texture filtering in the software renderer is alwa...
by Kayann
Mon Sep 03, 2012 8:07 pm
Forum: News
Topic: Fpse for Android News
Replies: 6931
Views: 1687000

Re: Fpse for Android Discussion/Feedback

@kayann - with 'forced monocore' off, can you enable and disable screen filtering? does it make any difference? I've not heard of an 'auto-filter' when 'forced monocore' is off, I would assume it was just turning the filtering on - and you should be able to turn it off. Weird. Also, have you tried ...
by Kayann
Mon Sep 03, 2012 7:39 am
Forum: News
Topic: Fpse for Android News
Replies: 6931
Views: 1687000

Re: Fpse for Android Discussion/Feedback

Apologies for the double post, but thanks to the discussion between bluezeak and Tumalu I have discovered an interesting fact that I did not realise before. I presume it is a bug. I have always played with force mono core disabled to allow Fpse to run games like FF8 at full speed with the software g...
by Kayann
Mon Sep 03, 2012 7:06 am
Forum: News
Topic: Fpse for Android News
Replies: 6931
Views: 1687000

Re: Fpse for Android Discussion/Feedback

i'll propose to place configs, memcards and savestates to sdcard instead of memory like requested, a question asked when installing fpse for the first time. Thanks for listening schtruck . I know that the experienced users of Fpse have all probably backed up, then shifted their memcards to their sd...
by Kayann
Wed Aug 29, 2012 1:55 am
Forum: News
Topic: Fpse for Android News
Replies: 6931
Views: 1687000

Re: Fpse for Android Discussion/Feedback

finally - schtruck, now that it seems like you've got the latest update more or less ironed out (.zip compression?), maybe you could spare some time to help explain the opengl settings? If ever you have time my opengl post is always hoping for updates . I understand if you'd rather focus on opengl2...
by Kayann
Tue Aug 28, 2012 11:53 am
Forum: News
Topic: Fpse for Android News
Replies: 6931
Views: 1687000

Re: Fpse for Android Discussion/Feedback

schtruck wrote:FPse 0.11.34:
- Fixed L1/R1 not working
- Fixed Overlay pad disabling and default button


I'm sorry for this mistake.


I can confirm this has fixed the L1/R1 issue for me. Thanks for the quick update.
by Kayann
Tue Aug 28, 2012 2:30 am
Forum: News
Topic: Fpse for Android News
Replies: 6931
Views: 1687000

Re: Fpse for Android Discussion/Feedback

"garbage PS logo/text on startup" is usually just the sign of a bad ISO. Don't tell me some iso work in software, but do the "garbage PS logo/text on startup" in openGL only, that would be a real new problem here :shock: On Adreno 220 and Tegra3, my compatibility is exactly the ...

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