Search found 12 matches

by bagofcrap24
Thu Jan 29, 2015 12:08 am
Forum: Game-Specific Help
Topic: Final Fantasy IX
Replies: 194
Views: 574609

Re: Final Fantasy IX

Here is a quick upload of FF9 running on the latest FPSE for android as of 28/01/2015 with OpenGL enabled. I'm running on the Nexus 5 using Android 5.0 (slimLP) Settings as follows; Audio - Spusync, Reverb effects, Pitch effects Video - Print FPS, Offscreen Drawing, Alpha Multipass Misc/Video/OffScr...
by bagofcrap24
Thu Apr 11, 2013 5:11 pm
Forum: General Discussion
Topic: FPSE - Audio and fps issue
Replies: 11
Views: 26899

Re: FPSE - Audio and fps issue

Old software mode can be found in
Settings > Misc > Old Software Drawing
by bagofcrap24
Thu Apr 11, 2013 5:08 pm
Forum: General Discussion
Topic: Tegra3 - Does not work in OpenGL
Replies: 6
Views: 12027

Re: Tegra3 - Does not work in OpenGL

Not sure if that was aimed at me

I Have used stock with
FFIX

all the others have been on AOSP

never had any problem on stock or custom
by bagofcrap24
Wed Apr 10, 2013 9:51 pm
Forum: General Discussion
Topic: Tegra3 - Does not work in OpenGL
Replies: 6
Views: 12027

Re: Tegra3 - Does not work in OpenGL

I don't mean to say that the op is not having trouble with his device but i dont think that is issues are because of the tegra 3 chip. i have used both HTC One X & Google Nexus 7 Both Tegra 3 Devices while i have not played any of the games the op describes i have played FFIX Crash Bandicoot 2 F...
by bagofcrap24
Sun Nov 25, 2012 8:36 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11735917

Re: Fpse for Android Discussion/Feedback

try with this plugin http://www.fpsece.net/libopenglplugina.so Now that is funny, i was just going to report an issue on my Nexus 7 where using OpenGL plugin Seems like the FrameLimiter is stuck on all the time cannot go past 60fps on any game just out of curiosity I tried the attached glplugin abo...
by bagofcrap24
Tue Oct 02, 2012 9:43 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11735917

Re: Fpse for Android Discussion/Feedback

After update sound was completely bugged and choppy.
Switched to opengl and was fine after
switched back to blitting and fine again
Must have been a random bug
by bagofcrap24
Tue Oct 02, 2012 9:28 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11735917

Re: Fpse for Android Discussion/Feedback

just having a look through .48 now, first glimpse seems nice to me it seems like im now getting slightly higher FPS in OpenGL mode (FF9 at least) had to enable enhanced sound emulation to get the same kind of sound quality as in previous builds but not a problem at all only 1 minor problem which doe...
by bagofcrap24
Wed Sep 12, 2012 9:26 pm
Forum: General Discussion
Topic: Problems with sound and Abe's Oddworld games Can u help me?
Replies: 1
Views: 4833

Re: Problems with sound and Abe's Oddworld games Can u help

have you enabled SPUSync in audio settings
Abe's Oddworld Works perfectly fine on my HTC ONE X
by bagofcrap24
Wed Sep 12, 2012 8:49 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11735917

Re: Fpse for Android Discussion/Feedback

I can confirm that version 0.11.34 works perfectly with FF IX :) Music sounds great, and even menu sounds are correct, without any glicks - just like on console. As I mentioned before, there is just a little bit of sound skipping during prerendered cutscenes, but it's not a big deal for me. The gam...
by bagofcrap24
Sat Sep 01, 2012 8:53 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11735917

Re: Fpse for Android Discussion/Feedback

working great for me on HTC One X FF9 has never been so playable with OpenGL i made a little video to show :) these are some of the biggest moves in the game so the slowdowns are as bad as they are ever going to be http://youtu.be/NOc0kyA7Kyg That video was fanatic! ! How can it be so fast for you?...

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