Search found 10 matches

by FreeSpirit
Thu Nov 08, 2012 6:54 am
Forum: News
Topic: Fpse for Android News
Replies: 6934
Views: 1717383

Re: Fpse for Android Discussion/Feedback

I can translIate it too Dutch. No need for money, don't have paypal anyway. Consider it a thank you for all the nice gameplay hours.
by FreeSpirit
Sun Jul 22, 2012 9:58 am
Forum: Game-Specific Help
Topic: Grandia
Replies: 19
Views: 7689

Alpha Multipass

Inspired by some testing with FF IX (see respective specific game help forum thread) I figured out how to get the alpha multipass working with Grandia. Personally I think it looks better. See pictures. The trick was to activate the setting in game or go through the load save game window and then loa...
by FreeSpirit
Sat Jul 07, 2012 7:57 pm
Forum: Game-Specific Help
Topic: Final Fantasy IX
Replies: 190
Views: 90177

Re: Final Fantasy IX

Hi bongobong. Have you made sure you have the same setting for video, audio etc that you had at the time of saving? I had a similiar problem so also make surr to do the in game saves also.
by FreeSpirit
Sat Jul 07, 2012 4:03 pm
Forum: Game-Specific Help
Topic: Final Fantasy IX
Replies: 190
Views: 90177

Re: Final Fantasy IX

I just booted it up this morning again and had all of these black rectangles all over the place. Please mention that this is what "broken alpha multipass" looks like. Booting from the main menu prevents this (as you stated), then loading a FPSE save game works just fine. Also the black th...
by FreeSpirit
Sat Jul 07, 2012 11:11 am
Forum: Game-Specific Help
Topic: Final Fantasy IX
Replies: 190
Views: 90177

Re: Final Fantasy IX

OpenGL notes & compilation of issues - should load from a save game, then load savestate . otherwise alpha multipass will be broken. alternatively you can go to any "!" or "?" dialog popup (e.g. ladder) which will force it to work - the menus in the start screen where you ch...
by FreeSpirit
Fri Jul 06, 2012 2:50 pm
Forum: Game-Specific Help
Topic: Final Fantasy IX
Replies: 190
Views: 90177

Re: Final Fantasy IX

Hi! Thank you for the info. I will give it a try this evening.

You did forget to most important part imho, some images showing the difference between SW and OpenGL mode. ;)

*edit* to help out, I added them myself just now. Thanks to your settings. Looks good!
by FreeSpirit
Fri Jun 22, 2012 8:33 am
Forum: News
Topic: Fpse for Android News
Replies: 6934
Views: 1717383

Re: Fpse for Android Discussion/Feedback

Hi Schtruck, My compliments for this update! I have a galaxy tab 7.7 and had to go through the Tekken Mali workaround every time to play a game. Now (with the instructions below) I have it running. It is slightly slower, with frame limiter I see no difference, I run the game at 60 FPS, but with fram...
by FreeSpirit
Fri Jun 01, 2012 7:05 am
Forum: Game-Specific Help
Topic: Grandia
Replies: 19
Views: 7689

Re: Grandia

If someone is also playing through it and wants to toss me a savegame file or the memory card file with that save, that would save me a lot of hours of work. btw, i'm on android (not sure if the file format is different). email works best. Hi Jontornblom, if you would like I can send you my save ga...
by FreeSpirit
Wed May 09, 2012 4:50 am
Forum: Game-Specific Help
Topic: Grandia
Replies: 19
Views: 7689

Re: Grandia

Original 2 pictures:
by FreeSpirit
Tue May 08, 2012 7:35 pm
Forum: Game-Specific Help
Topic: Grandia
Replies: 19
Views: 7689

Re: Grandia

Hi everyone, I just wanted to share my (current) optimal OpenGL plugin settings that I discovered after an hour or so of tweaking. At the moment I am running Fpse 0.11.23 on my Samsung Galaxy Tab 7.7 with android 3.2 (stock). As preparation I run the Tekken 3 restart workaround for mali gpu. The Ope...

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