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by bluezeak
Wed Aug 27, 2014 10:04 am
Forum: General Discussion
Topic: new phone - LG G3 - read only storage?
Replies: 1
Views: 7261

Re: new phone - LG G3 - read only storage?

on a side note, some thoughts about my new phone's performance (again this is the "4k" HD phone... I've never used an Adreno 330 chipset before, so I don't know what to expect, or how it compares to others. I tested Final Fantasy 7, 8, and 9 - just a couple battles on each, from my save ga...
by bluezeak
Wed Aug 27, 2014 9:10 am
Forum: General Discussion
Topic: new phone - LG G3 - read only storage?
Replies: 1
Views: 7261

new phone - LG G3 - read only storage?

I got a LG G3 today, with it's qualcomm 801 and adreno 330 at 578 MHz (a bit overclocked). It's has the "4k" HD screen (ridiculously high resolution - 1440 x 2560 pixels). As expected, 2d graphics look fairly poor - but not as bad as I expected. Still testing. 3D looks great. Anyway - save...
by bluezeak
Wed Apr 30, 2014 10:27 pm
Forum: Game-Specific Help
Topic: Final Fantasy Tactics control help.
Replies: 3
Views: 11107

Re: Final Fantasy Tactics control help.

Are you using a gamepad of any type? if so, does the game work with the hgamepad, just using the on screen controls? This is one of my favorite games, certainly my favorite to play with an emulator on my phone. I've also noticed that if I set it to analog the controls don't work at all - on both my ...
by bluezeak
Wed Apr 30, 2014 10:22 pm
Forum: Game-Specific Help
Topic: Driver
Replies: 3
Views: 11695

Re: Driver

Posing in this thread is fine :-)

What video mode are you using? Have you tried a different mode?

Are you using a bios file?

If that doesn't help it may really be an emulator issue. Schtruck would need to assist
by bluezeak
Wed Apr 30, 2014 10:15 pm
Forum: General Discussion
Topic: Graphics - Dithering, Anti-Aliasing, up-scaling, shaders!
Replies: 24
Views: 57473

Re: Graphics - Dithering, Anti-Aliasing, up-scaling, shaders

OpenGL vs software HD (SHD) is a bit of topic, but that's ok. There are several ways opengl can be implemented. Some use the GPU more than others. We don't know how schtruck is using it, nor do we know what changes he may have made to it. I suspect it is set to do more software processing which make...
by bluezeak
Tue Apr 29, 2014 12:33 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11709802

Re: Fpse for Android Discussion/Feedback

Ok, we've been talking too much in this thread about this dithering & other graphics enhancements. I've created a new thread. Let's talk about these things over there. If anything particularly exciting happens we can bring it back up again here :). http://www.fpsece.net/forum2/viewtopic.php?f=39...
by bluezeak
Tue Apr 29, 2014 12:28 pm
Forum: General Discussion
Topic: Graphics - Dithering, Anti-Aliasing, up-scaling, shaders!
Replies: 24
Views: 57473

Re: Graphics - Dithering, Anti-Aliasing, up-scaling, shaders

Without tinkering,opengl on my part still has color banding Yeah, my computer (laptop) ONLY does 32-bit, even when plugged into TV. And like I said, on my phone, for my, the 32bits in opengl does nothing significant. What app created those screenshots? What video plugin? Also, Schtruck just impleme...
by bluezeak
Tue Apr 29, 2014 11:15 am
Forum: General Discussion
Topic: Graphics - Dithering, Anti-Aliasing, up-scaling, shaders!
Replies: 24
Views: 57473

Re: Graphics - Dithering, Anti-Aliasing, up-scaling, shaders

From my examples above - upscaling is horrible. That is, it didn't make a significant increase in quality. I didn't show any text - if memory serves, text came across much better. Other graphics / games may come through better as well. FF 9 mist - as far as I can tell, that is a 'Moire' pattern issu...
by bluezeak
Tue Apr 29, 2014 10:32 am
Forum: General Discussion
Topic: Graphics - Dithering, Anti-Aliasing, up-scaling, shaders!
Replies: 24
Views: 57473

Re: Graphics - Dithering, Anti-Aliasing, up-scaling, shaders

PeOPs OpenGL on ePSXe on my PC
by bluezeak
Tue Apr 29, 2014 10:31 am
Forum: General Discussion
Topic: Graphics - Dithering, Anti-Aliasing, up-scaling, shaders!
Replies: 24
Views: 57473

Re: Graphics - Dithering, Anti-Aliasing, up-scaling, shaders

The images below are from my laptop running ePSXe, using PeOPs Software plugin

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