Search found 17 matches

by rblanca
Mon Jul 28, 2014 2:01 am
Forum: News
Topic: Fpse for Android Discussion/Feedback
Replies: 7173
Views: 1567471

Re: Fpse for Android Discussion/Feedback

i just pushed FPse 0.11.137 to the market: - Moved Experimental OpenGL plugin to normal plugin - Added OpenGL boost level from misc / video menu, can be much faster - Added Widescreen Video option trick. Games play in 16/9 not stretched! - Added Specials virtuals buttons, FastForward/QuickSave/Quic...
by rblanca
Mon Nov 19, 2012 6:56 pm
Forum: News
Topic: Fpse for Android Discussion/Feedback
Replies: 7173
Views: 1567471

Re: Fpse for Android Discussion/Feedback

Hi again, i want to say thanks 4 this great emu and ask if you can take a look on "ToyStory 2"...it don't work, you only get black screen after bios screen ends and nothing more. Try it with other similars apps and work but i like fpse so when get a free time, please take a look on that. T...
by rblanca
Tue Sep 04, 2012 4:27 pm
Forum: News
Topic: Fpse for Android Discussion/Feedback
Replies: 7173
Views: 1567471

Re: Fpse for Android Discussion/Feedback

FPse 0.11.35: - Fixed Sound stuttering, stream are now smoother, don't forget many games need SPUSYNC to get perfect sound(which slowdown a bit emulation) - Software drawing is now smooth as hell, even in dualcore mode!!! - Moved Savestate and memcards default path to internal storage into director...
by rblanca
Tue Aug 28, 2012 1:23 pm
Forum: News
Topic: Fpse for Android Discussion/Feedback
Replies: 7173
Views: 1567471

Re: Fpse for Android Discussion/Feedback

Hi i erveryone i just realize that if I set Force Mono Core on my Droid 3 it become more faster than w/o...Strange :S

Edit:
FF8, FF9 are crashing with opengl after new game's cinamtic end, it popup Select ISO screen again...Please it work fine on 0.11.29
by rblanca
Tue Aug 28, 2012 4:59 am
Forum: News
Topic: Fpse for Android Discussion/Feedback
Replies: 7173
Views: 1567471

Re: Fpse for Android Discussion/Feedback

i'm pushing FPse 0.11.33: FPse 0.11.33 changes: - Fixed audio distorsion (perfect now using spusync even with audio tracks) - Fixed onscreen pad problem when upgrading from previous version - Fixed OpenGL external plugin loading crash - Fixed slowdown appeared since 0.11.30 - Fixed L1/R1 and L2/R2 ...
by rblanca
Mon Aug 27, 2012 1:59 pm
Forum: News
Topic: Fpse for Android Discussion/Feedback
Replies: 7173
Views: 1567471

Re: Fpse for Android Discussion/Feedback

I also have a powervr sgx 540, running @ 300 Mhz. TI OMAP 4430 1.0 Ghz. what do you mean performance tanks - you mean opengl performance tanks? or does sofware mode tank also? if you are talking about opengl, did you try turning on anti aliasing? I mentioned this in other posts - when AA is on, it ...
by rblanca
Sat Aug 25, 2012 9:05 pm
Forum: News
Topic: Fpse for Android Discussion/Feedback
Replies: 7173
Views: 1567471

Re: Fpse for Android Discussion/Feedback

For me is still bug opengl on my Droid 3...still has white things on screen and it's very slow...last couple updates before it was perfect... Does anybody who has 2 days ago's version?. Sorry my crappy english... Thanks!
by rblanca
Sat Aug 25, 2012 6:14 am
Forum: News
Topic: Fpse for Android Discussion/Feedback
Replies: 7173
Views: 1567471

Re: Fpse for Android Discussion/Feedback

thefitz wrote:Unfortunately, the OpenGL issue is not fixed. The white boxes still appear at 1/4 the FPS.


Same for me :(...before today's updates, it was great on my Droid 3 :S
by rblanca
Fri Aug 24, 2012 9:46 pm
Forum: News
Topic: Fpse for Android Discussion/Feedback
Replies: 7173
Views: 1567471

Re: Fpse for Android Discussion/Feedback

Hi everone i just test this newest version and opengl it's very slow with missing colors on my Droid 3...on previous version it was working great :(
by rblanca
Wed Jul 04, 2012 8:04 pm
Forum: News
Topic: Fpse for Android Discussion/Feedback
Replies: 7173
Views: 1567471

Re: Fpse for Android Discussion/Feedback

Hi there is me again... it's a great emu but a found two bugs: - Start button seems to work on Megaman X4 no matter how a much a pushes it...and because of this you can pass the start screen. Thanks for these great emu and sorry 4 my crappy english have you tried assigning START to one of your hard...

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