i just pushed FPse 0.11.137 to the market: - Moved Experimental OpenGL plugin to normal plugin - Added OpenGL boost level from misc / video menu, can be much faster - Added Widescreen Video option trick. Games play in 16/9 not stretched! - Added Specials virtuals buttons, FastForward/QuickSave/Quic...
Hi again, i want to say thanks 4 this great emu and ask if you can take a look on "ToyStory 2"...it don't work, you only get black screen after bios screen ends and nothing more. Try it with other similars apps and work but i like fpse so when get a free time, please take a look on that. T...
FPse 0.11.35: - Fixed Sound stuttering, stream are now smoother, don't forget many games need SPUSYNC to get perfect sound(which slowdown a bit emulation) - Software drawing is now smooth as hell, even in dualcore mode!!! - Moved Savestate and memcards default path to internal storage into director...
i'm pushing FPse 0.11.33: FPse 0.11.33 changes: - Fixed audio distorsion (perfect now using spusync even with audio tracks) - Fixed onscreen pad problem when upgrading from previous version - Fixed OpenGL external plugin loading crash - Fixed slowdown appeared since 0.11.30 - Fixed L1/R1 and L2/R2 ...
I also have a powervr sgx 540, running @ 300 Mhz. TI OMAP 4430 1.0 Ghz. what do you mean performance tanks - you mean opengl performance tanks? or does sofware mode tank also? if you are talking about opengl, did you try turning on anti aliasing? I mentioned this in other posts - when AA is on, it ...
For me is still bug opengl on my Droid 3...still has white things on screen and it's very slow...last couple updates before it was perfect... Does anybody who has 2 days ago's version?. Sorry my crappy english... Thanks!
Hi there is me again... it's a great emu but a found two bugs: - Start button seems to work on Megaman X4 no matter how a much a pushes it...and because of this you can pass the start screen. Thanks for these great emu and sorry 4 my crappy english have you tried assigning START to one of your hard...