Search found 4 matches

by GameBoiye
Fri Dec 16, 2011 6:45 pm
Forum: News
Topic: Fpse for Android News
Replies: 6931
Views: 1684336

Re: :)

I don't think it would be too long. On the bright side, it does look absolutely gorgeous with OpenGL. Sounds great (probably look even better :D ) . OGL is very important for me, because performance in FPSE with openGL is determinant of my next smartphone (buy SG Note or wait for something better)....
by GameBoiye
Fri Dec 09, 2011 8:27 pm
Forum: News
Topic: Fpse for Android News
Replies: 6931
Views: 1684336

Re: Fpse for Android Discussion/Feedback

Yes Xperia play has an Adreno 205, and result is incredible... games are rendered in high res, 854x480, and texture are filtered, so GFX are lot Sharper and look like true ANdroid games... And this is why schtruck is so awesome, thanks for the hard work! Quick question, is there any way to get offi...
by GameBoiye
Fri Dec 02, 2011 7:57 pm
Forum: News
Topic: Fpse for Android News
Replies: 6931
Views: 1684336

Re: Fpse for Android Discussion/Feedback

How will backing up a save state in the old version make it usable in the current version. I didn't update FPSE and I still have the old version on my phone. How do I: 1) Back up the save states in the old version? 2) Load the backed up save states in the new version? Thanks in advance Load up your...
by GameBoiye
Thu Dec 01, 2011 6:32 am
Forum: News
Topic: Fpse for Android News
Replies: 6931
Views: 1684336

Re: Fpse for Android Discussion/Feedback

Update for you guys: Schtruck is waiting on some fixes from LDchen before he releases the new version. The new framelimiter has been implemented, and works great. Very smooth from what I have tested. Bad news though, old save-states are impossible to be made compatible with the newer versions of Fp...

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