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 Forum: News   Topic: Fpse for Android Discussion/Feedback

Posted: Wed Nov 14, 2012 11:01 am 

Replies: 6696
Views: 891187

I'm having some troubles running Rayman 2 on newer versions of Fpse on my galaxy s3. For example in level 3 I have a lot of lag during the race with the dragoon, it's almost unplayable. I've tested different version and the problem appears with Fpse 0.11.54. Also in Resident Evil 1 everything that i...

 Forum: News   Topic: Fpse for Android Discussion/Feedback

Posted: Tue Jul 03, 2012 3:03 pm 

Replies: 6696
Views: 891187

will check this cpu problem on mali, perhaps a simple problem of thread priority. I confirm the slowdowns on mali400 in opengl mode, a fix is to set the cpu strategy to "performance" instead of "ondemand" in the performance menu. (I'm using cyanogen 9, I'm not sure if this menu ...

 Forum: News   Topic: Fpse for Android Discussion/Feedback

Posted: Tue Feb 14, 2012 7:39 am 

Replies: 6696
Views: 891187

Quote:
Hi Schtruck,

There seems to be a problem while pressing hardware and virtual button at the same time.

Example: I use the volume up button to aim in resident evil, but as soon as I touch the screen it stops aiming for a few milisecond!


Anybody having this issue?

 Forum: News   Topic: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 6:36 pm 

Replies: 6696
Views: 891187

Hi Schtruck,

There seems to be a problem while pressing hardware and virtual button at the same time.

Example: I use the volume up button to aim in resident evil, but as soon as I touch the screen it stops aiming for a few milisecond!

 Forum: News   Topic: Fpse for Android Discussion/Feedback

Posted: Thu Feb 02, 2012 12:13 pm 

Replies: 6696
Views: 891187

It seems that using hardware and virtual buttons at the same time doesn't work properly with fpse 0.11.11 on my galaxy s2. I'll try to explain. I assigned the volume up hardware button to R1 in order to aim in resident evil, but when I hold volume up and press X to fire (or any other virtual button)...

 Forum: Off-Topic   Topic: N64oid News

 Post subject: Re: N64oid News
Posted: Wed Sep 21, 2011 6:26 pm 

Replies: 471
Views: 69855

Have you got similar problems. Like mario64 we looking for clues to fix it. I've made some test on other games like banjo kazooie and zelda and no problem with the water. It seems to be related to mario 64. I've also tested mario 64 on N64oid 2.0 but I end up with the same water bug. So I think thi...

 Forum: Off-Topic   Topic: N64oid News

 Post subject: Re: N64oid News
Posted: Wed Sep 21, 2011 11:04 am 

Replies: 471
Views: 69855

Quote:
Can you try v2.3 and also gles2n64 plugin
to see if the water bug is still there.

Catch ya later..


Everything is fine with gles2n64 plugin on v2.3.
Water bug only happen with default plugin tested on v2.3 and v2.2.3

 Forum: Off-Topic   Topic: N64oid News

 Post subject: Re: N64oid News
Posted: Wed Sep 21, 2011 8:53 am 

Replies: 471
Views: 69855

Ok is this outside the castle the water bug or on a water level. I can't see a problem in the water outside the castle. It also happen outside the castle but it's not as visible as in a water level (eg. jolly roger bay). Also it depends on which angle you're looking at. Here's a screenshot : http:/...

 Forum: Off-Topic   Topic: N64oid News

 Post subject: Re: N64oid News
Posted: Tue Sep 20, 2011 3:48 pm 

Replies: 471
Views: 69855

I just would like to report a bug with the water surface texture in super mario 64 on galaxy SII. When you're outside the water everything is fine but when you jump into the water the surface texture become pixelate. Tested on 2.3 and 2.2.3.

 Forum: Off-Topic   Topic: N64oid News

 Post subject: Re: N64oid News
Posted: Thu Jul 28, 2011 8:27 am 

Replies: 471
Views: 69855

News in on n64oid 2.0.5 Fog emulation Is used as a option So you can manually choose it. games look great with it. If thay suppost to have fog elements in it. Only one game looks bad with it enabled Goldeneye. So disable for that game. Galaxy s2 users We fixed the graphic problems with Zelda o.o.t ...
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