Search found 4 matches

by saphendym
Wed May 16, 2012 10:44 pm
Forum: General Discussion
Topic: Problems with Open GL plugin
Replies: 2
Views: 1510

Re: Problems with Open GL plugin

I think everyone has speed problems with the openGL plugin, or maybe just most people. The feature was literally *just* added so it will likely take a while to become fully optimized. Just stick with the software renderer for now. To see if a game is running at full speed, load up a game and hit the...
by saphendym
Tue Jun 28, 2011 8:30 pm
Forum: General Discussion
Topic: Cheat Codes
Replies: 70
Views: 99640

Re: Cheat Codes

You're absolutely right about it being dangerous though. Especially during boot up when the game engine hasn't loaded itself, other subroutines use those addresses specified in the codes pretty frequently. That's why certain codes lock up some games at different times, and why some codes won't allow...
by saphendym
Mon Jun 27, 2011 4:28 am
Forum: General Discussion
Topic: Cheat Codes
Replies: 70
Views: 99640

Re: Cheat Codes

Hey schtruck, Thanks for a great PSX emulator! I don't know how you programmed the cheat functionality built into FPSE for android, but on the gameshark, codes beginning with 80 or 30 are meant to be constantly rewritten, and for anyone else reading, the only difference between 80 and 30 has to due ...
by saphendym
Sun Jun 26, 2011 5:49 pm
Forum: General Discussion
Topic: Cheat Codes
Replies: 70
Views: 99640

Re: Cheat Codes

In experimenting with the cheat functionality of FPSE, it seems to me the problem is in the cheat code refresh rate. Of course most people know that these cheating methods work by changing values in memory address locations. However they don't lock the values in. So if you set something with codes (...

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