Search found 30 matches

by dannejanne
Mon Jan 23, 2012 7:31 pm
Forum: News
Topic: Fpse for Android News
Replies: 6925
Views: 1647154

Re: Fpse for Android Discussion/Feedback

So will the final fantasy ix battle menu problem ever be fixed? Also, I cannot get it to run with HW GPU on my moto milestone... In version 0.10.57 both ff7 and ff9 works flawless at 57-60fps without any slowdowns prior/after battle or menu problems if you use framelimiter and no frameskip. . I can...
by dannejanne
Fri Jan 20, 2012 10:55 am
Forum: News
Topic: Fpse for Android News
Replies: 6925
Views: 1647154

Re: Fpse for Android Discussion/Feedback

FF7 uses the big swooshy effect at the start of a battle to keep your eyes busy while it loads the battle scene from disc (much nicer than seeing "please wait - loading" every time), then the reward screen where you get your gil and AP keeps you busy while it loads back to game. doing thi...
by dannejanne
Thu Dec 22, 2011 6:15 am
Forum: News
Topic: Fpse for Android News
Replies: 6925
Views: 1647154

Re: Fpse for Android Discussion/Feedback

One more vote here for release without those options! I'm on a Play anyway.
by dannejanne
Fri Dec 02, 2011 1:41 pm
Forum: News
Topic: Fpse for Android News
Replies: 6925
Views: 1647154

Re: Fpse for Android Discussion/Feedback

I think people who only rely on save-states can blame themselves for the trouble. If you took at least a few minutes of your life reading on about save-states you should know they can be unreliable and can't be used bullet proof. I never ever use them. I always save with the in-game method. I don't ...
by dannejanne
Tue Nov 29, 2011 1:28 pm
Forum: News
Topic: Fpse for Android News
Replies: 6925
Views: 1647154

Re: Fpse for Android Discussion/Feedback

Hi guys, I'm having a bit of an issue. I've run into the infamous deck glitch in FF8 in FPSE for Android and I'm completely unable to get past this part in the game. I've tried absolutely everything I could think of. I've reloaded from an mcr file multiple times and replayed through killing off sev...
by dannejanne
Mon Nov 28, 2011 11:54 am
Forum: News
Topic: Fpse for Android News
Replies: 6925
Views: 1647154

Re: Fpse for Android Discussion/Feedback

soon? Thanks :) Very soon he said in a recent post. I'm also eager for the new framelimiter as the current one makes some games unplayable, like Legend of Mana. Without framelimiter the game goes in like 100fps without trouble. Enabling the framelimiter makes the game run in about 47fps. Which poin...
by dannejanne
Sat Nov 26, 2011 2:05 pm
Forum: News
Topic: Fpse for Android News
Replies: 6925
Views: 1647154

Re: Fpse for Android Discussion/Feedback

The version with fixed framelimiter isn't uploaded to market yet, right?
by dannejanne
Fri Nov 25, 2011 7:30 am
Forum: News
Topic: Fpse for Android News
Replies: 6925
Views: 1647154

Re: Fpse for Android Discussion/Feedback

The last update has slowed down emulation on Xperia Play. The slowdowns in FF7 are back for example. By the way, on which version did Valkyrie Profile start to work properly? edit: nevermind found it it was 0.10.55 and I had a backup of 0.10.57. Good for me! I don't understand why somes people says...
by dannejanne
Thu Nov 24, 2011 12:41 pm
Forum: News
Topic: Fpse for Android News
Replies: 6925
Views: 1647154

Re: Fpse for Android Discussion/Feedback

The last update has slowed down emulation on Xperia Play. The slowdowns in FF7 are back for example.

By the way, on which version did Valkyrie Profile start to work properly?

edit: nevermind found it it was 0.10.55 and I had a backup of 0.10.57. Good for me!
by dannejanne
Thu Aug 25, 2011 6:17 am
Forum: News
Topic: Fpse for Android News
Replies: 6925
Views: 1647154

Re: Fpse for Android Discussion/Feedback

Ofcourse we know that, without screen filtering graphics look like crap. Why would it run everything fine with filtering on and as soon as a simple menu appears slow down like hell, it can be fixed and schtruck said it would in last update but nothing changed. Hey... talk for yourself only please. ...

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