Search found 93 matches

by LouCipher
Thu Mar 15, 2012 10:12 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11709928

Re: Fpse for Android Discussion/Feedback

gamerr wrote:when the fix from limiter? When will correct display of text in opengl (vagrant story). when mali400 can be immediately run opengl? when final fantasy 7 fix? I hope to fix these problems. me these pads do not need. better to the real problems involved.


Yay, he's back and demanding answers again...
by LouCipher
Tue Feb 14, 2012 6:03 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11709928

Re: Fpse for Android Discussion/Feedback

So, new version does exactly nothing. Every time Ioad an iso (regardless of format, eboot, pocketiso, straight up iso), Iget an error saying fpse failed and I need to free up memory. Thoughts?
by LouCipher
Thu Feb 02, 2012 6:45 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11709928

Re: Fpse for Android Discussion/Feedback

Ok, so as much as I like the graphical improvements in the ogl version, it's no where near ready for use. Too slow, too many glitches, and the necessary options aren't available yet. And to top it off, the soft gpu runs much slower iwn the ogl versions. Can someone tell me, what was the last version...
by LouCipher
Fri Jan 13, 2012 2:37 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11709928

Re: Fpse for Android Discussion/Feedback

Two options from pete's plugin i'd like to see: framebuffer effects and 2d texture filtering. The framebuffer effects are needed for things like final fantasy battle transitions. 2d filtering options are needed for the backgrounds in ff7. The dark lines around ff7 background textures are caused by f...
by LouCipher
Thu Jan 12, 2012 5:36 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11709928

Re: Fpse for Android Discussion/Feedback

norin wrote:That's not true. Try open Tekken 3 first, when game is running load exemple Vagrant Story then reset. Game load, work and look great of course without bios loaded. I also try this metod with Soul Reaver and work too.


Wow. Make this cat a beta tester...
by LouCipher
Mon Jan 09, 2012 5:57 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11709928

Re: Fpse for Android Discussion/Feedback

Also, forgot to mention, framebuffer effects in general don't work. See the battle transitions in any square game.
by LouCipher
Mon Jan 09, 2012 4:23 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11709928

Re: Fpse for Android Discussion/Feedback

Ok, first off, when ogl works, it looks great. There are some significant issues at the moment. Seems there are some big framebuffer and transparency issues. 1) if original size is set, invalid data will be drawn in the margins. Sometimes garbage data, sometimes a duplicate of what is being drawn co...
by LouCipher
Mon Jan 09, 2012 1:14 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11709928

Re: Fpse for Android Discussion/Feedback

Wicked, going to try it out now, will report back later.
by LouCipher
Thu Jan 05, 2012 5:26 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11709928

Re: Fpse for Android Discussion/Feedback

Wicked. Glad to hear your ogl is a port of pete's, always used his plugins on pc emus, definitely the best (with the possible exception of Lewpy's, but I don't think anyone's ported a glide wrapper to android...). Looking forward to it, thanks for the hard work. Quick question though, where will be ...
by LouCipher
Fri Dec 02, 2011 7:32 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11709928

Re: Fpse for Android Discussion/Feedback

Maybe make the previous version another app for 99 cents (call it FPSE classic) with no more upgrades. FPSE would continue to get upgrades. People would pay an additional 99 cents for FPSE classic to have their old save states working. Why charge extra for an app that they already paid for. They ex...

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